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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
graphics: Add commands to create textures/framebuffers
This commit is contained in:
parent
2a58c095b8
commit
32c2cb3ead
24
image.go
24
image.go
@ -311,15 +311,12 @@ func (i *imageImpl) restorePixels(context *opengl.Context) error {
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for j := 0; j < i.height; j++ {
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copy(img.Pix[j*img.Stride:], i.pixels[j*i.width*4:(j+1)*i.width*4])
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}
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var err error
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i.texture, err = graphics.NewTextureFromImage(ui.GLContext(), img, glFilter(ui.GLContext(), i.filter))
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if err != nil {
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return err
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}
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i.framebuffer, err = graphics.NewFramebufferFromTexture(ui.GLContext(), i.texture)
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texture, framebuffer, err := graphics.NewImageFromImage(img, glFilter(ui.GLContext(), i.filter))
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if err != nil {
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return err
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}
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i.texture = texture
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i.framebuffer = framebuffer
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return nil
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}
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@ -400,15 +397,10 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
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f := func() error {
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imageM.Lock()
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defer imageM.Unlock()
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texture, err := graphics.NewTexture(ui.GLContext(), width, height, glFilter(ui.GLContext(), filter))
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texture, framebuffer, err := graphics.NewImage(width, height, glFilter(ui.GLContext(), filter))
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if err != nil {
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return err
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}
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framebuffer, err := graphics.NewFramebufferFromTexture(ui.GLContext(), texture)
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if err != nil {
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// TODO: texture should be removed here?
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return err
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}
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image.framebuffer = framebuffer
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image.texture = texture
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runtime.SetFinalizer(image, (*imageImpl).Dispose)
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@ -455,11 +447,7 @@ func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
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}
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imageM.Lock()
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defer imageM.Unlock()
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texture, err := graphics.NewTextureFromImage(ui.GLContext(), rgbaImg, glFilter(ui.GLContext(), filter))
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if err != nil {
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return err
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}
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framebuffer, err := graphics.NewFramebufferFromTexture(ui.GLContext(), texture)
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texture, framebuffer, err := graphics.NewImageFromImage(rgbaImg, glFilter(ui.GLContext(), filter))
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if err != nil {
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// TODO: texture should be removed here?
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return err
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@ -489,7 +477,7 @@ func newImageWithZeroFramebuffer(width, height int) (*Image, error) {
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func newImageWithZeroFramebufferImpl(width, height int) (*Image, error) {
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imageM.Lock()
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defer imageM.Unlock()
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f, err := graphics.NewZeroFramebuffer(ui.GLContext(), width, height)
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f, err := graphics.NewZeroFramebuffer(width, height)
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if err != nil {
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return nil, err
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}
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@ -17,6 +17,7 @@ package graphics
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import (
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"errors"
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"fmt"
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"image"
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"image/color"
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"math"
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@ -159,3 +160,63 @@ func (c *disposeCommand) Exec(context *opengl.Context) error {
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}
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return nil
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}
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type newImageFromImageCommand struct {
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texture *Texture
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framebuffer *Framebuffer
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img *image.RGBA
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filter opengl.Filter
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}
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func (c *newImageFromImageCommand) Exec(context *opengl.Context) error {
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origSize := c.img.Bounds().Size()
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if origSize.X < 4 {
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return errors.New("graphics: width must be equal or more than 4.")
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}
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if origSize.Y < 4 {
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return errors.New("graphics: height must be equal or more than 4.")
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}
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adjustedImage := adjustImageForTexture(c.img)
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size := adjustedImage.Bounds().Size()
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native, err := context.NewTexture(size.X, size.Y, adjustedImage.Pix, c.filter)
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if err != nil {
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return err
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}
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c.texture.native = native
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c.texture.width = origSize.X
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c.texture.height = origSize.Y
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if err := c.framebuffer.initFromTexture(context, c.texture); err != nil {
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return err
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}
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return nil
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}
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type newImageCommand struct {
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texture *Texture
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framebuffer *Framebuffer
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width int
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height int
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filter opengl.Filter
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}
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func (c *newImageCommand) Exec(context *opengl.Context) error {
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w := int(NextPowerOf2Int32(int32(c.width)))
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h := int(NextPowerOf2Int32(int32(c.height)))
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if w < 4 {
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return errors.New("graphics: width must be equal or more than 4.")
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}
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if h < 4 {
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return errors.New("graphics: height must be equal or more than 4.")
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}
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native, err := context.NewTexture(w, h, nil, c.filter)
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if err != nil {
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return err
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}
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c.texture.native = native
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c.texture.width = c.width
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c.texture.height = c.height
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if err := c.framebuffer.initFromTexture(context, c.texture); err != nil {
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return err
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}
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return nil
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}
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@ -42,7 +42,7 @@ type Framebuffer struct {
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proMatrix *[4][4]float64
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}
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func NewZeroFramebuffer(c *opengl.Context, width, height int) (*Framebuffer, error) {
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func NewZeroFramebuffer(width, height int) (*Framebuffer, error) {
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f := &Framebuffer{
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width: width,
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height: height,
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@ -51,17 +51,15 @@ func NewZeroFramebuffer(c *opengl.Context, width, height int) (*Framebuffer, err
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return f, nil
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}
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func NewFramebufferFromTexture(c *opengl.Context, texture *Texture) (*Framebuffer, error) {
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native, err := c.NewFramebuffer(opengl.Texture(texture.native))
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func (f *Framebuffer) initFromTexture(context *opengl.Context, texture *Texture) error {
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native, err := context.NewFramebuffer(opengl.Texture(texture.native))
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if err != nil {
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return nil, err
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return err
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}
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f := &Framebuffer{
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native: native,
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width: texture.width,
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height: texture.height,
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}
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return f, nil
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f.native = native
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f.width = texture.width
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f.height = texture.height
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return nil
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}
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func Dispose(texture *Texture, framebuffer *Framebuffer) error {
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@ -15,7 +15,6 @@
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package graphics
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import (
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"errors"
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"image"
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"image/draw"
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@ -50,35 +49,29 @@ type Texture struct {
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height int
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}
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func NewTexture(c *opengl.Context, width, height int, filter opengl.Filter) (*Texture, error) {
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w := int(NextPowerOf2Int32(int32(width)))
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h := int(NextPowerOf2Int32(int32(height)))
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if w < 4 {
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return nil, errors.New("width must be equal or more than 4.")
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func NewImage(width, height int, filter opengl.Filter) (*Texture, *Framebuffer, error) {
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texture := &Texture{}
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framebuffer := &Framebuffer{}
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c := &newImageCommand{
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texture: texture,
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framebuffer: framebuffer,
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width: width,
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height: height,
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filter: filter,
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}
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if h < 4 {
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return nil, errors.New("height must be equal or more than 4.")
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}
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native, err := c.NewTexture(w, h, nil, filter)
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if err != nil {
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return nil, err
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}
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return &Texture{native, width, height}, nil
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theCommandQueue.Enqueue(c)
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return texture, framebuffer, nil
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}
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func NewTextureFromImage(c *opengl.Context, img *image.RGBA, filter opengl.Filter) (*Texture, error) {
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origSize := img.Bounds().Size()
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if origSize.X < 4 {
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return nil, errors.New("width must be equal or more than 4.")
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func NewImageFromImage(img *image.RGBA, filter opengl.Filter) (*Texture, *Framebuffer, error) {
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texture := &Texture{}
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framebuffer := &Framebuffer{}
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c := &newImageFromImageCommand{
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texture: texture,
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framebuffer: framebuffer,
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img: img,
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filter: filter,
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}
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if origSize.Y < 4 {
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return nil, errors.New("height must be equal or more than 4.")
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}
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adjustedImage := adjustImageForTexture(img)
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size := adjustedImage.Bounds().Size()
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native, err := c.NewTexture(size.X, size.Y, adjustedImage.Pix, filter)
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if err != nil {
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return nil, err
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}
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return &Texture{native, origSize.X, origSize.Y}, nil
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theCommandQueue.Enqueue(c)
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return texture, framebuffer, nil
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}
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