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internal/graphicsdriver/playstation5: update DrawTriangles
A Go pointer in a C struct could cause some troubles.
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fbf40a4455
commit
332da38565
@ -118,26 +118,24 @@ func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader,
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}
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}
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func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
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func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
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csrcs := make([]C.int, len(srcs))
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cSrcs := make([]C.int, len(srcs))
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for i, src := range srcs {
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for i, src := range srcs {
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csrcs[i] = C.int(src)
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cSrcs[i] = C.int(src)
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}
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}
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defer runtime.KeepAlive(cSrcs)
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cDstRegions := make([]C.ebitengine_DstRegion, len(dstRegions))
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cDstRegions := make([]C.ebitengine_DstRegion, len(dstRegions))
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defer runtime.KeepAlive(cDstRegions)
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for i, r := range dstRegions {
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for i, r := range dstRegions {
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cDstRegions[i] = C.ebitengine_DstRegion{
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cDstRegions[i] = C.ebitengine_DstRegion{
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Region: C.ebitengine_Rectangle{
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MinX: C.int(r.Region.Min.X),
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MinX: C.int(r.Region.Min.X),
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MinY: C.int(r.Region.Min.Y),
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MinY: C.int(r.Region.Min.Y),
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MaxX: C.int(r.Region.Max.X),
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MaxX: C.int(r.Region.Max.X),
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MaxY: C.int(r.Region.Max.Y),
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MaxY: C.int(r.Region.Max.Y),
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},
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IndexCount: C.int(r.IndexCount),
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IndexCount: C.int(r.IndexCount),
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}
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}
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}
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}
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cUniforms := make([]C.uint32_t, len(uniforms))
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for i, u := range uniforms {
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cUniforms[i] = C.uint32_t(u)
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}
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cBlend := C.ebitengine_Blend{
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cBlend := C.ebitengine_Blend{
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BlendFactorSourceRGB: C.uint8_t(blend.BlendFactorSourceRGB),
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BlendFactorSourceRGB: C.uint8_t(blend.BlendFactorSourceRGB),
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BlendFactorSourceAlpha: C.uint8_t(blend.BlendFactorSourceAlpha),
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BlendFactorSourceAlpha: C.uint8_t(blend.BlendFactorSourceAlpha),
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@ -147,23 +145,15 @@ func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.Shad
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BlendOperationAlpha: C.uint8_t(blend.BlendOperationAlpha),
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BlendOperationAlpha: C.uint8_t(blend.BlendOperationAlpha),
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}
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}
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args := C.ebitengine_DrawTrianglesArgs{
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cUniforms := make([]C.uint32_t, len(uniforms))
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Dst: C.int(dst),
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defer runtime.KeepAlive(cUniforms)
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Srcs: &csrcs[0],
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for i, u := range uniforms {
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SrcCount: C.int(len(csrcs)),
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cUniforms[i] = C.uint32_t(u)
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Shader: C.int(shader),
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DstRegions: &cDstRegions[0],
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DstRegionCount: C.int(len(cDstRegions)),
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IndexOffset: C.int(indexOffset),
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Blend: cBlend,
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Uniforms: &cUniforms[0],
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UniformCount: C.int(len(cUniforms)),
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FillRule: C.int(fillRule),
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}
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}
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if err := C.ebitengine_DrawTriangles(&args); !C.ebitengine_IsErrorNil(&err) {
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if err := C.ebitengine_DrawTriangles(C.int(dst), &cSrcs[0], C.int(len(cSrcs)), C.int(shader), &cDstRegions[0], C.int(len(cDstRegions)), C.int(indexOffset), cBlend, &cUniforms[0], C.int(len(cUniforms)), C.int(fillRule)); !C.ebitengine_IsErrorNil(&err) {
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return newPlaystation5Error("(*playstation5.Graphics).DrawTriangles", err)
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return newPlaystation5Error("(*playstation5.Graphics).DrawTriangles", err)
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}
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}
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runtime.KeepAlive(args)
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return nil
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return nil
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}
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}
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@ -34,15 +34,11 @@ static bool ebitengine_IsErrorNil(ebitengine_Error *err) {
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return err->Message == NULL && err->Code == 0;
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return err->Message == NULL && err->Code == 0;
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}
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}
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typedef struct ebitengine_Rectangle {
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typedef struct ebitengine_DstRegion {
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int MinX;
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int MinX;
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int MinY;
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int MinY;
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int MaxX;
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int MaxX;
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int MaxY;
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int MaxY;
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} ebitengine_Rectangle;
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typedef struct ebitengine_DstRegion {
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ebitengine_Rectangle Region;
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int IndexCount;
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int IndexCount;
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} ebitengine_DstRegion;
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} ebitengine_DstRegion;
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@ -55,26 +51,17 @@ typedef struct ebitengine_Blend {
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uint8_t BlendOperationAlpha;
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uint8_t BlendOperationAlpha;
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} ebitengine_Blend;
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} ebitengine_Blend;
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typedef struct ebitengine_DrawTrianglesArgs {
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int Dst;
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int *Srcs;
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int SrcCount;
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int Shader;
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ebitengine_DstRegion *DstRegions;
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int DstRegionCount;
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int IndexOffset;
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ebitengine_Blend Blend;
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uint32_t *Uniforms;
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int UniformCount;
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int FillRule;
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} ebitengine_DrawTrianglesArgs;
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ebitengine_Error ebitengine_InitializeGraphics(void);
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ebitengine_Error ebitengine_InitializeGraphics(void);
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ebitengine_Error ebitengine_NewImage(int *image, int width, int height);
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ebitengine_Error ebitengine_NewImage(int *image, int width, int height);
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ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
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ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
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int height);
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int height);
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void ebitengine_DisposeImage(int id);
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void ebitengine_DisposeImage(int id);
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ebitengine_Error ebitengine_DrawTriangles(ebitengine_DrawTrianglesArgs *args);
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ebitengine_Error
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ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
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ebitengine_DstRegion *dstRegions, int dstRegionCount,
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int indexOffset, ebitengine_Blend blend,
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uint32_t *uniforms, int uniformCount, int fillRule);
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ebitengine_Error ebitengine_NewShader(int *shader, const char *source);
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ebitengine_Error ebitengine_NewShader(int *shader, const char *source);
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void ebitengine_DisposeShader(int id);
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void ebitengine_DisposeShader(int id);
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