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ebiten: swap the definition MouseButtonMiddle and MouseButtonRight
This follows the Web standard. Closes #2468
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@ -150,8 +150,8 @@ func (i *Input) Wheel() (xoff, yoff float64) {
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var glfwMouseButtonToMouseButton = map[glfw.MouseButton]MouseButton{
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glfw.MouseButtonLeft: MouseButton0,
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glfw.MouseButtonRight: MouseButton1,
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glfw.MouseButtonMiddle: MouseButton2,
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glfw.MouseButtonMiddle: MouseButton1,
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glfw.MouseButtonRight: MouseButton2,
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glfw.MouseButton3: MouseButton3,
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glfw.MouseButton4: MouseButton4,
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}
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@ -127,8 +127,8 @@ func (i *Input) IsKeyPressed(key Key) bool {
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var codeToMouseButton = map[int]MouseButton{
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0: MouseButton0, // Left
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1: MouseButton2, // Middle
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2: MouseButton1, // Right
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1: MouseButton1, // Middle
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2: MouseButton2, // Right
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3: MouseButton3,
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4: MouseButton4,
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}
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@ -24,8 +24,8 @@ type MouseButton = ui.MouseButton
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// MouseButtons
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const (
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MouseButtonLeft MouseButton = MouseButton0
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MouseButtonRight MouseButton = MouseButton1
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MouseButtonMiddle MouseButton = MouseButton2
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MouseButtonMiddle MouseButton = MouseButton1
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MouseButtonRight MouseButton = MouseButton2
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MouseButton0 MouseButton = ui.MouseButton0
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MouseButton1 MouseButton = ui.MouseButton1
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