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ebiten: Add shader tests
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7666987b09
commit
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@ -415,6 +415,30 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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_ = x
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return vec4(0)
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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var x [4]float
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y := x[1:2]
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_ = y
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return vec4(0)
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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var x [4]float
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y := x[1:2:3]
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_ = y
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return vec4(0)
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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