mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
internal/uidriver/cbackend: refactoring: separate the gamepad part
This commit is contained in:
parent
1570c506ae
commit
3470caf5b1
@ -19,7 +19,6 @@ package cbackend
|
||||
|
||||
import (
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||
@ -36,8 +35,7 @@ func (i *Input) update(context driver.UIContext) {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
i.gamepads = i.gamepads[:0]
|
||||
i.gamepads = cbackend.AppendGamepads(i.gamepads)
|
||||
i.updateGamepads()
|
||||
|
||||
i.touches = i.touches[:0]
|
||||
i.touches = cbackend.AppendTouches(i.touches)
|
||||
@ -53,16 +51,6 @@ func (i *Input) AppendInputChars(runes []rune) []rune {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Input) AppendGamepadIDs(gamepadIDs []driver.GamepadID) []driver.GamepadID {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
gamepadIDs = append(gamepadIDs, g.ID)
|
||||
}
|
||||
return gamepadIDs
|
||||
}
|
||||
|
||||
func (i *Input) AppendTouchIDs(touchIDs []driver.TouchID) []driver.TouchID {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
@ -77,84 +65,6 @@ func (i *Input) CursorPosition() (x, y int) {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (i *Input) GamepadSDLID(id driver.GamepadID) string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (i *Input) GamepadName(id driver.GamepadID) string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (i *Input) GamepadAxisValue(id driver.GamepadID, axis int) float64 {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
if axis < 0 {
|
||||
return 0
|
||||
}
|
||||
if g.AxisNum <= axis {
|
||||
return 0
|
||||
}
|
||||
if len(g.AxisValues) <= axis {
|
||||
return 0
|
||||
}
|
||||
return g.AxisValues[axis]
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) GamepadAxisNum(id driver.GamepadID) int {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
return g.AxisNum
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) GamepadButtonNum(id driver.GamepadID) int {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
return g.ButtonNum
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) IsGamepadButtonPressed(id driver.GamepadID, button driver.GamepadButton) bool {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
if button < 0 {
|
||||
return false
|
||||
}
|
||||
if g.ButtonNum <= int(button) {
|
||||
return false
|
||||
}
|
||||
if len(g.ButtonPressed) <= int(button) {
|
||||
return false
|
||||
}
|
||||
return g.ButtonPressed[button]
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) IsKeyPressed(key driver.Key) bool {
|
||||
return false
|
||||
}
|
||||
@ -163,94 +73,6 @@ func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) IsStandardGamepadButtonPressed(id driver.GamepadID, button driver.StandardGamepadButton) bool {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
if !g.Standard {
|
||||
return false
|
||||
}
|
||||
if button < 0 {
|
||||
return false
|
||||
}
|
||||
if g.ButtonNum <= int(button) {
|
||||
return false
|
||||
}
|
||||
if len(g.ButtonPressed) <= int(button) {
|
||||
return false
|
||||
}
|
||||
return g.ButtonPressed[button]
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) IsStandardGamepadLayoutAvailable(id driver.GamepadID) bool {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
return g.Standard
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) StandardGamepadAxisValue(id driver.GamepadID, axis driver.StandardGamepadAxis) float64 {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
if !g.Standard {
|
||||
return 0
|
||||
}
|
||||
if axis < 0 {
|
||||
return 0
|
||||
}
|
||||
if g.AxisNum <= int(axis) {
|
||||
return 0
|
||||
}
|
||||
if len(g.AxisValues) <= int(axis) {
|
||||
return 0
|
||||
}
|
||||
return g.AxisValues[axis]
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) StandardGamepadButtonValue(id driver.GamepadID, button driver.StandardGamepadButton) float64 {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, g := range i.gamepads {
|
||||
if g.ID != id {
|
||||
continue
|
||||
}
|
||||
if !g.Standard {
|
||||
return 0
|
||||
}
|
||||
if button < 0 {
|
||||
return 0
|
||||
}
|
||||
if g.ButtonNum <= int(button) {
|
||||
return 0
|
||||
}
|
||||
if len(g.ButtonValues) <= int(button) {
|
||||
return 0
|
||||
}
|
||||
return g.ButtonValues[button]
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) TouchPosition(id driver.TouchID) (x, y int) {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
@ -263,10 +85,6 @@ func (i *Input) TouchPosition(id driver.TouchID) (x, y int) {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (i *Input) VibrateGamepad(id driver.GamepadID, duration time.Duration, strongMagnitude float64, weakMagnitude float64) {
|
||||
cbackend.VibrateGamepad(id, duration, strongMagnitude, weakMagnitude)
|
||||
}
|
||||
|
||||
func (i *Input) Wheel() (xoff, yoff float64) {
|
||||
return 0, 0
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user