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ebiten: Bug fix: Remove an unexpected test
This fix is not in this branch, then the test always fails. Updates #1701 Updates #1754
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@ -1054,64 +1054,6 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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}
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}
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// Issue #1701
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func TestShaderDerivatives2(t *testing.T) {
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const w, h = 16, 16
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s, err := NewShader([]byte(`package main
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// This function uses dfdx and then should not be in GLSL's vertex shader (#1701).
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func Foo(p vec4) vec4 {
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return vec4(abs(dfdx(p.r)), abs(dfdy(p.g)), 0, 1)
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}
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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p := imageSrc0At(texCoord)
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return Foo(p)
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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dst := NewImage(w, h)
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src := NewImage(w, h)
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pix := make([]byte, 4*w*h)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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if i < w/2 {
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pix[4*(j*w+i)] = 0xff
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}
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if j < h/2 {
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pix[4*(j*w+i)+1] = 0xff
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}
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pix[4*(j*w+i)+3] = 0xff
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}
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}
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src.ReplacePixels(pix)
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op := &DrawRectShaderOptions{}
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op.Images[0] = src
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dst.DrawRectShader(w, h, s, op)
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// The results of the edges might be unreliable. Skip the edges.
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for j := 1; j < h-1; j++ {
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for i := 1; i < w-1; i++ {
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got := dst.At(i, j).(color.RGBA)
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want := color.RGBA{0, 0, 0, 0xff}
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if i == w/2-1 || i == w/2 {
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want.R = 0xff
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}
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if j == h/2-1 || j == h/2 {
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want.G = 0xff
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}
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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// Issue #1754
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func TestShaderUniformFirstElement(t *testing.T) {
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shaders := []struct {
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