internal/shader: add type checks for the builtin function clamp

Updates #2184
This commit is contained in:
Hajime Hoshi 2022-08-19 00:13:47 +09:00
parent 82a9aac689
commit 34cc6405dd
2 changed files with 75 additions and 0 deletions

View File

@ -453,6 +453,31 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
})
return nil, nil, stmts, true
case shaderir.Clamp:
// 3 arguments
if len(args) != 3 {
cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 3 but %d", callee.BuiltinFunc, len(args)))
return nil, nil, nil, false
}
for i := range args {
// If the argument is a non-typed constant value, treat this as a float value (#1874).
if args[i].Type == shaderir.NumberExpr && args[i].ConstType == shaderir.ConstTypeNone && gconstant.ToFloat(args[i].Const).Kind() != gconstant.Unknown {
args[i].Const = gconstant.ToFloat(args[i].Const)
args[i].ConstType = shaderir.ConstTypeFloat
argts[i] = shaderir.Type{Main: shaderir.Float}
}
if argts[i].Main != shaderir.Float && argts[i].Main != shaderir.Vec2 && argts[i].Main != shaderir.Vec3 && argts[i].Main != shaderir.Vec4 {
cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as float, vec2, vec3, or vec4 value in argument to %s", argts[i].String(), callee.BuiltinFunc))
return nil, nil, nil, false
}
}
if (!argts[0].Equal(&argts[1]) || !argts[0].Equal(&argts[2])) && (argts[1].Main != shaderir.Float || argts[2].Main != shaderir.Float) {
cs.addError(e.Pos(), fmt.Sprintf("the second and the third arguments for %s must equal to the first argument %s or float but %s and %s", callee.BuiltinFunc, argts[0].String(), argts[1].String(), argts[2].String()))
return nil, nil, nil, false
}
t = argts[0]
case shaderir.Atan2, shaderir.Mod, shaderir.Min, shaderir.Max, shaderir.Distance, shaderir.Dot, shaderir.Cross, shaderir.Reflect:
// 2 arguments
if len(args) != 2 {

View File

@ -1793,6 +1793,56 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
}
}
// Issue #2184
func TestSyntaxBuiltinFuncClampType(t *testing.T) {
cases := []struct {
stmt string
err bool
}{
{stmt: "a := clamp(); _ = a", err: true},
{stmt: "a := clamp(1); _ = a", err: true},
{stmt: "a := clamp(false, false); _ = a", err: true},
{stmt: "a := clamp(1, 1); _ = a", err: true},
{stmt: "a := clamp(false, false, false); _ = a", err: true},
{stmt: "a := clamp(1, 1, 1); _ = a", err: false},
{stmt: "a := clamp(1.0, 1, 1); _ = a", err: false},
{stmt: "a := clamp(1, 1.0, 1); _ = a", err: false},
{stmt: "a := clamp(1, 1, 1.0); _ = a", err: false},
{stmt: "a := clamp(1, vec2(1), 1); _ = a", err: true},
{stmt: "a := clamp(1, 1, vec2(1)); _ = a", err: true},
{stmt: "a := clamp(1, vec2(1), vec2(1)); _ = a", err: true},
{stmt: "a := clamp(vec2(1), 1, 1); _ = a", err: false},
{stmt: "a := clamp(vec2(1), 1, vec2(1)); _ = a", err: true},
{stmt: "a := clamp(vec2(1), vec2(1), 1); _ = a", err: true},
{stmt: "a := clamp(vec2(1), vec2(1), vec2(1)); _ = a", err: false},
{stmt: "a := clamp(vec2(1), vec2(1), vec3(1)); _ = a", err: true},
{stmt: "a := clamp(vec3(1), 1, 1); _ = a", err: false},
{stmt: "a := clamp(vec3(1), 1, vec3(1)); _ = a", err: true},
{stmt: "a := clamp(vec3(1), vec3(1), 1); _ = a", err: true},
{stmt: "a := clamp(vec3(1), vec3(1), vec3(1)); _ = a", err: false},
{stmt: "a := clamp(vec4(1), 1, 1); _ = a", err: false},
{stmt: "a := clamp(vec4(1), 1, vec4(1)); _ = a", err: true},
{stmt: "a := clamp(vec4(1), vec4(1), 1); _ = a", err: true},
{stmt: "a := clamp(vec4(1), vec4(1), vec4(1)); _ = a", err: false},
}
for _, c := range cases {
stmt := c.stmt
src := fmt.Sprintf(`package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
%s
return position
}`, stmt)
_, err := compileToIR([]byte(src))
if err == nil && c.err {
t.Errorf("%s must return an error but does not", stmt)
} else if err != nil && !c.err {
t.Errorf("%s must not return nil but returned %v", stmt, err)
}
}
}
// Issue #2184
func TestSyntaxBuiltinFuncCrossType(t *testing.T) {
cases := []struct {