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internal/shader: add type checks for the builtin function clamp
Updates #2184
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@ -453,6 +453,31 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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})
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return nil, nil, stmts, true
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case shaderir.Clamp:
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// 3 arguments
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if len(args) != 3 {
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cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 3 but %d", callee.BuiltinFunc, len(args)))
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return nil, nil, nil, false
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}
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for i := range args {
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// If the argument is a non-typed constant value, treat this as a float value (#1874).
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if args[i].Type == shaderir.NumberExpr && args[i].ConstType == shaderir.ConstTypeNone && gconstant.ToFloat(args[i].Const).Kind() != gconstant.Unknown {
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args[i].Const = gconstant.ToFloat(args[i].Const)
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args[i].ConstType = shaderir.ConstTypeFloat
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argts[i] = shaderir.Type{Main: shaderir.Float}
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}
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if argts[i].Main != shaderir.Float && argts[i].Main != shaderir.Vec2 && argts[i].Main != shaderir.Vec3 && argts[i].Main != shaderir.Vec4 {
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cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as float, vec2, vec3, or vec4 value in argument to %s", argts[i].String(), callee.BuiltinFunc))
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return nil, nil, nil, false
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}
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}
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if (!argts[0].Equal(&argts[1]) || !argts[0].Equal(&argts[2])) && (argts[1].Main != shaderir.Float || argts[2].Main != shaderir.Float) {
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cs.addError(e.Pos(), fmt.Sprintf("the second and the third arguments for %s must equal to the first argument %s or float but %s and %s", callee.BuiltinFunc, argts[0].String(), argts[1].String(), argts[2].String()))
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return nil, nil, nil, false
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}
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t = argts[0]
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case shaderir.Atan2, shaderir.Mod, shaderir.Min, shaderir.Max, shaderir.Distance, shaderir.Dot, shaderir.Cross, shaderir.Reflect:
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// 2 arguments
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if len(args) != 2 {
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@ -1793,6 +1793,56 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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}
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}
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// Issue #2184
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func TestSyntaxBuiltinFuncClampType(t *testing.T) {
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cases := []struct {
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stmt string
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err bool
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}{
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{stmt: "a := clamp(); _ = a", err: true},
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{stmt: "a := clamp(1); _ = a", err: true},
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{stmt: "a := clamp(false, false); _ = a", err: true},
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{stmt: "a := clamp(1, 1); _ = a", err: true},
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{stmt: "a := clamp(false, false, false); _ = a", err: true},
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{stmt: "a := clamp(1, 1, 1); _ = a", err: false},
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{stmt: "a := clamp(1.0, 1, 1); _ = a", err: false},
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{stmt: "a := clamp(1, 1.0, 1); _ = a", err: false},
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{stmt: "a := clamp(1, 1, 1.0); _ = a", err: false},
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{stmt: "a := clamp(1, vec2(1), 1); _ = a", err: true},
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{stmt: "a := clamp(1, 1, vec2(1)); _ = a", err: true},
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{stmt: "a := clamp(1, vec2(1), vec2(1)); _ = a", err: true},
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{stmt: "a := clamp(vec2(1), 1, 1); _ = a", err: false},
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{stmt: "a := clamp(vec2(1), 1, vec2(1)); _ = a", err: true},
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{stmt: "a := clamp(vec2(1), vec2(1), 1); _ = a", err: true},
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{stmt: "a := clamp(vec2(1), vec2(1), vec2(1)); _ = a", err: false},
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{stmt: "a := clamp(vec2(1), vec2(1), vec3(1)); _ = a", err: true},
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{stmt: "a := clamp(vec3(1), 1, 1); _ = a", err: false},
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{stmt: "a := clamp(vec3(1), 1, vec3(1)); _ = a", err: true},
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{stmt: "a := clamp(vec3(1), vec3(1), 1); _ = a", err: true},
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{stmt: "a := clamp(vec3(1), vec3(1), vec3(1)); _ = a", err: false},
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{stmt: "a := clamp(vec4(1), 1, 1); _ = a", err: false},
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{stmt: "a := clamp(vec4(1), 1, vec4(1)); _ = a", err: true},
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{stmt: "a := clamp(vec4(1), vec4(1), 1); _ = a", err: true},
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{stmt: "a := clamp(vec4(1), vec4(1), vec4(1)); _ = a", err: false},
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}
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for _, c := range cases {
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stmt := c.stmt
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src := fmt.Sprintf(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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%s
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return position
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}`, stmt)
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_, err := compileToIR([]byte(src))
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if err == nil && c.err {
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t.Errorf("%s must return an error but does not", stmt)
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} else if err != nil && !c.err {
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t.Errorf("%s must not return nil but returned %v", stmt, err)
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}
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}
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}
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// Issue #2184
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func TestSyntaxBuiltinFuncCrossType(t *testing.T) {
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cases := []struct {
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