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uidriver/js: Add go2cpp.screenWidth/screenHeight
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768fdd2c47
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@ -62,6 +62,7 @@ var (
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canvas js.Value
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requestAnimationFrame = js.Global().Get("requestAnimationFrame")
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setTimeout = js.Global().Get("setTimeout")
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go2cpp = js.Global().Get("go2cpp")
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)
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func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
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@ -134,12 +135,18 @@ func (u *UserInterface) updateSize() {
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if u.sizeChanged {
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u.sizeChanged = false
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if document.Truthy() {
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switch {
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case document.Truthy():
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body := document.Get("body")
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bw := body.Get("clientWidth").Float()
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bh := body.Get("clientHeight").Float()
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u.context.Layout(bw, bh)
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} else {
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case go2cpp.Truthy():
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w := go2cpp.Get("screenWidth").Float()
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h := go2cpp.Get("screenHeight").Float()
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u.context.Layout(w, h)
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default:
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// Node.js
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u.context.Layout(640, 480)
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}
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}
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@ -434,12 +441,15 @@ func (u *UserInterface) RunWithoutMainLoop(context driver.UIContext) {
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}
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func (u *UserInterface) updateScreenSize() {
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if document.Truthy() {
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switch {
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case document.Truthy():
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body := document.Get("body")
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bw := int(body.Get("clientWidth").Float() * u.DeviceScaleFactor())
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bh := int(body.Get("clientHeight").Float() * u.DeviceScaleFactor())
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canvas.Set("width", bw)
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canvas.Set("height", bh)
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case go2cpp.Truthy():
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// TODO: Implement this
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}
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u.sizeChanged = true
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}
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