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ui: Move vsync to ui.SwapBuffers on JavaScript version
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parent
94f1e7df64
commit
3588d0b485
@ -93,10 +93,6 @@ func vsync() {
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}
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}
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func (*userInterface) doEvents() error {
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func (*userInterface) doEvents() error {
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vsync()
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for !shown() {
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vsync()
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}
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currentInput.UpdateGamepads()
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currentInput.UpdateGamepads()
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return nil
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return nil
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}
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}
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@ -110,7 +106,10 @@ func (*userInterface) isClosed() bool {
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}
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}
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func (*userInterface) swapBuffers() {
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func (*userInterface) swapBuffers() {
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// Do nothing.
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vsync()
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for !shown() {
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vsync()
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}
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}
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}
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func Init() *opengl.Context {
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func Init() *opengl.Context {
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8
run.go
8
run.go
@ -109,8 +109,12 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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c := float64(now-beforeForUpdate) * 60 / float64(time.Second)
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c := float64(now-beforeForUpdate) * 60 / float64(time.Second)
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runContext.isRunningSlowly = c >= 2.5
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runContext.isRunningSlowly = c >= 2.5
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for i := 0; i < int(c); i++ {
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for i := 0; i < int(c); i++ {
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// TODO: Input should be updated here,
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if err := ui.DoEvents(); err != nil {
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// but JavaScript version of ui.DoEvents does vsync.
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return err
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}
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if ui.IsClosed() {
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return nil
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}
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if err := graphicsContext.update(f); err != nil {
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if err := graphicsContext.update(f); err != nil {
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return err
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return err
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}
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}
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