mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
ui: Move vsync to ui.SwapBuffers on JavaScript version
This commit is contained in:
parent
94f1e7df64
commit
3588d0b485
@ -93,10 +93,6 @@ func vsync() {
|
||||
}
|
||||
|
||||
func (*userInterface) doEvents() error {
|
||||
vsync()
|
||||
for !shown() {
|
||||
vsync()
|
||||
}
|
||||
currentInput.UpdateGamepads()
|
||||
return nil
|
||||
}
|
||||
@ -110,7 +106,10 @@ func (*userInterface) isClosed() bool {
|
||||
}
|
||||
|
||||
func (*userInterface) swapBuffers() {
|
||||
// Do nothing.
|
||||
vsync()
|
||||
for !shown() {
|
||||
vsync()
|
||||
}
|
||||
}
|
||||
|
||||
func Init() *opengl.Context {
|
||||
|
8
run.go
8
run.go
@ -109,8 +109,12 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
|
||||
c := float64(now-beforeForUpdate) * 60 / float64(time.Second)
|
||||
runContext.isRunningSlowly = c >= 2.5
|
||||
for i := 0; i < int(c); i++ {
|
||||
// TODO: Input should be updated here,
|
||||
// but JavaScript version of ui.DoEvents does vsync.
|
||||
if err := ui.DoEvents(); err != nil {
|
||||
return err
|
||||
}
|
||||
if ui.IsClosed() {
|
||||
return nil
|
||||
}
|
||||
if err := graphicsContext.update(f); err != nil {
|
||||
return err
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user