mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
internal/graphics: rename constants
This commit is contained in:
parent
98e2d86ea3
commit
35a5c88901
@ -31,8 +31,8 @@ const (
|
||||
1 + // the texture source region's origin
|
||||
1 // the texture source region's size
|
||||
|
||||
DestinationTextureSizeUniformVariableIndex = 0
|
||||
TextureSizesUniformVariableIndex = 1
|
||||
TextureDestinationSizeUniformVariableIndex = 0
|
||||
TextureSourceSizesUniformVariableIndex = 1
|
||||
TextureDestinationRegionOriginUniformVariableIndex = 2
|
||||
TextureDestinationRegionSizeUniformVariableIndex = 3
|
||||
TextureSourceOffsetsUniformVariableIndex = 4
|
||||
|
@ -963,7 +963,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
|
||||
|
||||
// Set the destination texture size.
|
||||
dw, dh := dst.internalSize()
|
||||
uniformVars[graphics.DestinationTextureSizeUniformVariableIndex] = graphicsdriver.Uniform{
|
||||
uniformVars[graphics.TextureDestinationSizeUniformVariableIndex] = graphicsdriver.Uniform{
|
||||
Float32s: []float32{float32(dw), float32(dh)},
|
||||
}
|
||||
|
||||
@ -976,7 +976,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
|
||||
usizes[2*i+1] = float32(h)
|
||||
}
|
||||
}
|
||||
uniformVars[graphics.TextureSizesUniformVariableIndex] = graphicsdriver.Uniform{
|
||||
uniformVars[graphics.TextureSourceSizesUniformVariableIndex] = graphicsdriver.Uniform{
|
||||
Float32s: usizes,
|
||||
}
|
||||
|
||||
|
@ -268,7 +268,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
|
||||
}
|
||||
|
||||
{
|
||||
const idx = graphics.DestinationTextureSizeUniformVariableIndex
|
||||
const idx = graphics.TextureDestinationSizeUniformVariableIndex
|
||||
w, h := destination.framebufferSize()
|
||||
g.uniformVars[idx].name = g.uniformVariableName(idx)
|
||||
g.uniformVars[idx].value.Float32s = []float32{float32(w), float32(h)}
|
||||
@ -284,7 +284,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
|
||||
}
|
||||
|
||||
}
|
||||
const idx = graphics.TextureSizesUniformVariableIndex
|
||||
const idx = graphics.TextureSourceSizesUniformVariableIndex
|
||||
g.uniformVars[idx].name = g.uniformVariableName(idx)
|
||||
g.uniformVars[idx].value.Float32s = sizes
|
||||
g.uniformVars[idx].typ = shader.ir.Uniforms[idx]
|
||||
|
Loading…
Reference in New Issue
Block a user