internal/ui: bug fix: wrong property names were specified

Closes #2975
This commit is contained in:
Hajime Hoshi 2024-04-30 23:32:54 +09:00
parent e567a8c693
commit 35e29a29e7
2 changed files with 33 additions and 1 deletions

32
ebiten_test.go Normal file
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@ -0,0 +1,32 @@
// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten_test
import (
"testing"
"github.com/hajimehoshi/ebiten/v2"
)
func TestScreenSizeInFullscreen(t *testing.T) {
// Just call ScreenSizeInFullscreen. There was a crash bug on browsers (#2975).
w, h := ebiten.ScreenSizeInFullscreen()
if w <= 0 {
t.Errorf("w must be positive but not: %d", w)
}
if h <= 0 {
t.Errorf("h must be positive but not: %d", h)
}
}

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@ -16,5 +16,5 @@ package ui
func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
// On browsers, ScreenSizeInFullscreen returns the 'window' (global object) size, not 'screen' size for backward compatibility (#2145).
return window.Get("width").Int(), window.Get("height").Int()
return window.Get("innerWidth").Int(), window.Get("innerHeight").Int()
}