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parent
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commit
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4
doc.go
4
doc.go
@ -45,4 +45,8 @@
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// The EBITEN_INTERNAL_IMAGES_KEY environment variable specifies the key
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// to dump all the internal images. This is valid only when the build tag
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// 'ebitendebug' is specified.
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//
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// In the API document, 'the main thread' means the goroutine in init(), main() and their callees without 'go'
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// statement. It is assured that 'the main thread' runs on the OS main thread. There are some Ebiten functions that
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// must be called on the main thread under some conditions (typically, before ebiten.Run is called).
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package ebiten
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8
run.go
8
run.go
@ -254,7 +254,7 @@ func (i *imageDumper) update(screen *Image) error {
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// you can disable this automatical device scaling as a result.
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// You can get the device scale by DeviceScaleFactor function.
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//
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// Run must be called from the OS main thread.
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// Run must be called on the main thread.
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// Note that Ebiten bounds the main goroutine to the main OS thread by runtime.LockOSThread.
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//
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// Ebiten tries to call f 60 times a second. In other words,
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@ -342,7 +342,7 @@ func RunWithoutMainLoop(f func(*Image) error, width, height int, scale float64,
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//
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// For actual example, see examples/fullscreen
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//
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// ScreenSizeInFullscreen is concurrent-safe.
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// ScreenSizeInFullscreen must be called on the main thread before ebiten.Run, and is concurrent-safe after ebiten.Run.
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func ScreenSizeInFullscreen() (int, int) {
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return ui.ScreenSizeInFullscreen()
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}
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@ -524,7 +524,7 @@ func SetWindowIcon(iconImages []image.Image) {
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// DeviceScaleFactor might panic on init function on some devices like Android.
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// Then, it is not recommended to call DeviceScaleFactor from init functions.
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//
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// DeviceScaleFactor is concurrent-safe.
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// DeviceScaleFactor must be called on the main thread before ebiten.Run, and is concurrent-safe after ebiten.Run.
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func DeviceScaleFactor() float64 {
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return ui.DeviceScaleFactor()
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}
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@ -565,7 +565,7 @@ func MaxTPS() int {
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// CurrentTPS returns the current TPS (ticks per second),
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// that represents how many update function is called in a second.
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//
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// CurrentTPS is concurrent safe.
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// CurrentTPS is concurrent-safe.
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func CurrentTPS() float64 {
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return clock.CurrentTPS()
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}
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