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ebiten: Add returning values for tests
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parent
850303b770
commit
36179636d1
@ -187,6 +187,7 @@ func TestShaderNoNewVariables(t *testing.T) {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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_ := 1
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_ := 1
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return vec4(0)
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}
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}
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`)); err == nil {
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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t.Errorf("error must be non-nil but was nil")
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@ -196,6 +197,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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_, _ := 1, 1
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_, _ := 1, 1
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return vec4(0)
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}
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}
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`)); err == nil {
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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t.Errorf("error must be non-nil but was nil")
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@ -209,6 +211,7 @@ func Foo() (int, int) {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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_, _ := Foo()
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_, _ := Foo()
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return vec4(0)
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}
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}
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`)); err == nil {
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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t.Errorf("error must be non-nil but was nil")
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@ -219,6 +222,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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a, _ := 1, 1
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a, _ := 1, 1
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_ = a
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_ = a
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return vec4(0)
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}
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}
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`)); err != nil {
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`)); err != nil {
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t.Errorf("error must be nil but non-nil: %v", err)
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t.Errorf("error must be nil but non-nil: %v", err)
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@ -229,6 +233,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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_, a := 1, 1
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_, a := 1, 1
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_ = a
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_ = a
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return vec4(0)
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}
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}
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`)); err != nil {
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`)); err != nil {
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t.Errorf("error must be nil but non-nil: %v", err)
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t.Errorf("error must be nil but non-nil: %v", err)
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