Added simple platformer example (#448)

This commit is contained in:
Floppy 2017-10-28 16:54:42 +02:00 committed by Hajime Hoshi
parent fa43bc73d8
commit 362c110c96
6 changed files with 134 additions and 0 deletions

View File

@ -31,6 +31,20 @@ http://opengameart.org/node/8016
CC0 1.0
```
## platformer/right.png platformer/left.png platformer/mainchar.png
```
The Go gopher was designed by Renee French. (http://reneefrench.blogspot.com/)
The design is licensed under the Creative Commons 3.0 Attributions license.
Read this article for more details: https://blog.golang.org/gopher
```
## platformer/background.png
```
https://corvussg.itch.io/2d-game-backgrounds
```
## Other image files
```

Binary file not shown.

After

Width:  |  Height:  |  Size: 96 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 45 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 40 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 38 KiB

120
examples/platformer/main.go Normal file
View File

@ -0,0 +1,120 @@
// Copyright 2017 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example
package main
import (
"fmt"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
const (
// Settings
width = 1024
height = 512
fullscreen = false
runinbackground = true
)
var (
loadedSprite *ebiten.Image
leftSprite *ebiten.Image
rightSprite *ebiten.Image
idleSprite *ebiten.Image
backgroundImage *ebiten.Image
err error
isFirstFrame bool = true
backgroundOptions = &ebiten.DrawImageOptions{}
charSpriteOptions = &ebiten.DrawImageOptions{}
)
func update(screen *ebiten.Image) error {
// Draws Background Image
screen.DrawImage(backgroundImage, backgroundOptions)
// Resets
charX := 0.0
charY := 0.0
if isFirstFrame == true {
charY += 380
charX += 50
isFirstFrame = false
}
// Controls
if ebiten.IsKeyPressed(ebiten.KeyA) {
// Selects preloaded sprite
loadedSprite = leftSprite
// Moves character 3px right
charX -= 3.0
} else if ebiten.IsKeyPressed(ebiten.KeyD) {
// Selects preloaded sprite
loadedSprite = rightSprite
// Moves character 3px left
charX += +3.0
} else {
loadedSprite = idleSprite
}
// Change gopher's position
charSpriteOptions.GeoM.Translate(charX, charY)
// FPS counter
fps := fmt.Sprintf("FPS: %f", ebiten.CurrentFPS())
ebitenutil.DebugPrint(screen, fps)
// Draws selected sprite image
screen.DrawImage(loadedSprite, charSpriteOptions)
return nil
}
func main() {
// Settings for images
backgroundOptions.GeoM.Scale(0.5, 0.5)
backgroundOptions.GeoM.Translate(0, 0)
charSpriteOptions.GeoM.Scale(0.5, 0.5)
// Preload images
rightSprite, _, err = ebitenutil.NewImageFromFile("_resources/images/platformer/right.png", ebiten.FilterNearest)
if err != nil {
panic(err)
}
leftSprite, _, err = ebitenutil.NewImageFromFile("_resources/images/platformer/left.png", ebiten.FilterNearest)
if err != nil {
panic(err)
}
idleSprite, _, err = ebitenutil.NewImageFromFile("_resources/images/platformer/mainchar.png", ebiten.FilterNearest)
if err != nil {
panic(err)
}
backgroundImage, _, err = ebitenutil.NewImageFromFile("_resources/images/platformer/background.png", ebiten.FilterNearest)
if err != nil {
panic(err)
}
ebiten.SetRunnableInBackground(runinbackground)
ebiten.SetFullscreen(fullscreen)
// Starts the program
if err := ebiten.Run(update, width, height, 1, "Platformer (Ebiten Demo)"); err != nil {
panic(err)
}
}