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Added simple platformer example (#448)
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@ -31,6 +31,20 @@ http://opengameart.org/node/8016
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CC0 1.0
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CC0 1.0
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```
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```
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## platformer/right.png platformer/left.png platformer/mainchar.png
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```
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The Go gopher was designed by Renee French. (http://reneefrench.blogspot.com/)
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The design is licensed under the Creative Commons 3.0 Attributions license.
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Read this article for more details: https://blog.golang.org/gopher
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```
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## platformer/background.png
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```
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https://corvussg.itch.io/2d-game-backgrounds
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```
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## Other image files
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## Other image files
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```
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```
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BIN
examples/_resources/images/platformer/background.png
Normal file
BIN
examples/_resources/images/platformer/background.png
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Binary file not shown.
After Width: | Height: | Size: 96 KiB |
BIN
examples/_resources/images/platformer/left.png
Normal file
BIN
examples/_resources/images/platformer/left.png
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Binary file not shown.
After Width: | Height: | Size: 45 KiB |
BIN
examples/_resources/images/platformer/mainchar.png
Normal file
BIN
examples/_resources/images/platformer/mainchar.png
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Binary file not shown.
After Width: | Height: | Size: 40 KiB |
BIN
examples/_resources/images/platformer/right.png
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BIN
examples/_resources/images/platformer/right.png
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Binary file not shown.
After Width: | Height: | Size: 38 KiB |
120
examples/platformer/main.go
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120
examples/platformer/main.go
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@ -0,0 +1,120 @@
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// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build example
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package main
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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)
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const (
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// Settings
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width = 1024
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height = 512
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fullscreen = false
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runinbackground = true
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)
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var (
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loadedSprite *ebiten.Image
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leftSprite *ebiten.Image
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rightSprite *ebiten.Image
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idleSprite *ebiten.Image
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backgroundImage *ebiten.Image
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err error
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isFirstFrame bool = true
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backgroundOptions = &ebiten.DrawImageOptions{}
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charSpriteOptions = &ebiten.DrawImageOptions{}
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)
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func update(screen *ebiten.Image) error {
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// Draws Background Image
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screen.DrawImage(backgroundImage, backgroundOptions)
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// Resets
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charX := 0.0
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charY := 0.0
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if isFirstFrame == true {
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charY += 380
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charX += 50
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isFirstFrame = false
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}
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// Controls
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if ebiten.IsKeyPressed(ebiten.KeyA) {
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// Selects preloaded sprite
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loadedSprite = leftSprite
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// Moves character 3px right
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charX -= 3.0
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} else if ebiten.IsKeyPressed(ebiten.KeyD) {
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// Selects preloaded sprite
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loadedSprite = rightSprite
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// Moves character 3px left
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charX += +3.0
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} else {
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loadedSprite = idleSprite
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}
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// Change gopher's position
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charSpriteOptions.GeoM.Translate(charX, charY)
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// FPS counter
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fps := fmt.Sprintf("FPS: %f", ebiten.CurrentFPS())
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ebitenutil.DebugPrint(screen, fps)
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// Draws selected sprite image
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screen.DrawImage(loadedSprite, charSpriteOptions)
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return nil
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}
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func main() {
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// Settings for images
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backgroundOptions.GeoM.Scale(0.5, 0.5)
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backgroundOptions.GeoM.Translate(0, 0)
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charSpriteOptions.GeoM.Scale(0.5, 0.5)
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// Preload images
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rightSprite, _, err = ebitenutil.NewImageFromFile("_resources/images/platformer/right.png", ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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leftSprite, _, err = ebitenutil.NewImageFromFile("_resources/images/platformer/left.png", ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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idleSprite, _, err = ebitenutil.NewImageFromFile("_resources/images/platformer/mainchar.png", ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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backgroundImage, _, err = ebitenutil.NewImageFromFile("_resources/images/platformer/background.png", ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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ebiten.SetRunnableInBackground(runinbackground)
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ebiten.SetFullscreen(fullscreen)
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// Starts the program
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if err := ebiten.Run(update, width, height, 1, "Platformer (Ebiten Demo)"); err != nil {
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panic(err)
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}
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}
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