mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-26 10:42:42 +01:00
graphics: Bug fix: the flag and the enqueueing operation must be protected by a same mutex
It was theoretically possible that an item was enqueued even though the flag said it should not.
This commit is contained in:
parent
fc939fabb8
commit
3646e7930d
77
image.go
77
image.go
@ -20,7 +20,6 @@ import (
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"image/color"
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"image/color"
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"math"
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"math"
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"sync"
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"sync"
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"sync/atomic"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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@ -31,21 +30,27 @@ var (
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// imageQueue represents a queue for image operations that are ordered before the game starts (BeginFrame).
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// imageQueue represents a queue for image operations that are ordered before the game starts (BeginFrame).
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// Before the game starts, the package shareable doesn't determine the minimum/maximum texture sizes (#879).
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// Before the game starts, the package shareable doesn't determine the minimum/maximum texture sizes (#879).
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// Instead of accessing the package shareable, defer the image operations until the game starts (#921).
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// Instead of accessing the package shareable, defer the image operations until the game starts (#921).
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imageQueue []func()
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imageQueue []func()
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imageQueueM sync.Mutex
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imageQueueM sync.Mutex
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needsEnqueueImageOps = true
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)
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)
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func enqueueImageOp(f func()) {
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func flushImageOpsIfNeeded() {
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imageQueueM.Lock()
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imageQueueM.Lock()
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defer imageQueueM.Unlock()
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imageQueue = append(imageQueue, f)
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if !needsEnqueueImageOps {
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}
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if len(imageQueue) > 0 {
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panic("ebiten: len(imageQueue) must be 0 after the game starts")
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}
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imageQueueM.Unlock()
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return
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}
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func flushImageOps() {
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// Set this flag false first, or the image operations will be queued again.
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imageQueueM.Lock()
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needsEnqueueImageOps = false
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defer imageQueueM.Unlock()
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imageQueueM.Unlock()
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// As a new item will not be enqueued any longer, mutex does not have to, or should not be used.
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for _, f := range imageQueue {
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for _, f := range imageQueue {
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f()
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f()
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}
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}
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@ -112,9 +117,10 @@ func (i *Image) Clear() error {
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func (i *Image) Fill(clr color.Color) error {
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func (i *Image) Fill(clr color.Color) error {
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i.copyCheck()
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i.copyCheck()
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if atomic.LoadInt32(&isImageAvailable) == 0 {
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imageQueueM.Lock()
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if needsEnqueueImageOps {
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r, g, b, a := clr.RGBA()
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r, g, b, a := clr.RGBA()
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enqueueImageOp(func() {
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imageQueue = append(imageQueue, func() {
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i.Fill(color.RGBA64{
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i.Fill(color.RGBA64{
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R: uint16(r),
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R: uint16(r),
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G: uint16(g),
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G: uint16(g),
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@ -122,8 +128,10 @@ func (i *Image) Fill(clr color.Color) error {
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A: uint16(a),
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A: uint16(a),
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})
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})
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})
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})
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imageQueueM.Unlock()
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return nil
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return nil
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}
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}
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imageQueueM.Unlock()
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if i.isDisposed() {
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if i.isDisposed() {
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return nil
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return nil
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@ -188,13 +196,16 @@ func (i *Image) disposeMipmaps() {
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func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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i.copyCheck()
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i.copyCheck()
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if atomic.LoadInt32(&isImageAvailable) == 0 {
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imageQueueM.Lock()
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if needsEnqueueImageOps {
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op := *options
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op := *options
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enqueueImageOp(func() {
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imageQueue = append(imageQueue, func() {
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i.DrawImage(img, &op)
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i.DrawImage(img, &op)
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})
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})
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imageQueueM.Unlock()
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return nil
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return nil
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}
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}
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imageQueueM.Unlock()
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if img.isDisposed() {
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if img.isDisposed() {
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panic("ebiten: the given image to DrawImage must not be disposed")
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panic("ebiten: the given image to DrawImage must not be disposed")
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@ -407,17 +418,20 @@ const MaxIndicesNum = graphics.IndicesNum
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func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) {
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func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) {
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i.copyCheck()
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i.copyCheck()
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if atomic.LoadInt32(&isImageAvailable) == 0 {
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imageQueueM.Lock()
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if needsEnqueueImageOps {
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vs := make([]Vertex, len(vertices))
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vs := make([]Vertex, len(vertices))
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copy(vs, vertices)
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copy(vs, vertices)
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is := make([]uint16, len(indices))
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is := make([]uint16, len(indices))
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copy(is, indices)
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copy(is, indices)
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op := *options
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op := *options
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enqueueImageOp(func() {
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imageQueue = append(imageQueue, func() {
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i.DrawTriangles(vs, is, img, &op)
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i.DrawTriangles(vs, is, img, &op)
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})
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})
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imageQueueM.Unlock()
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return
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return
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}
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}
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imageQueueM.Unlock()
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if i.isDisposed() {
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if i.isDisposed() {
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return
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return
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@ -528,7 +542,10 @@ func (i *Image) ColorModel() color.Model {
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//
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//
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// At can't be called outside the main loop (ebiten.Run's updating function) starts (as of version 1.4.0-alpha).
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// At can't be called outside the main loop (ebiten.Run's updating function) starts (as of version 1.4.0-alpha).
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func (i *Image) At(x, y int) color.Color {
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func (i *Image) At(x, y int) color.Color {
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if atomic.LoadInt32(&isImageAvailable) == 0 {
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imageQueueM.Lock()
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n := needsEnqueueImageOps
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imageQueueM.Unlock()
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if n {
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panic("ebiten: (*Image).At is not available outside the main loop so far")
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panic("ebiten: (*Image).At is not available outside the main loop so far")
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}
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}
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@ -551,7 +568,10 @@ func (i *Image) At(x, y int) color.Color {
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//
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//
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// If the image is disposed, Set does nothing.
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// If the image is disposed, Set does nothing.
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func (img *Image) Set(x, y int, clr color.Color) {
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func (img *Image) Set(x, y int, clr color.Color) {
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if atomic.LoadInt32(&isImageAvailable) == 0 {
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imageQueueM.Lock()
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n := needsEnqueueImageOps
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imageQueueM.Unlock()
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if n {
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panic("ebiten: (*Image).Set is not available outside the main loop so far")
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panic("ebiten: (*Image).Set is not available outside the main loop so far")
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}
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}
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@ -619,12 +639,15 @@ func (i *Image) resolvePendingPixels(draw bool) {
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func (i *Image) Dispose() error {
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func (i *Image) Dispose() error {
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i.copyCheck()
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i.copyCheck()
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if atomic.LoadInt32(&isImageAvailable) == 0 {
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imageQueueM.Lock()
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enqueueImageOp(func() {
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if needsEnqueueImageOps {
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imageQueue = append(imageQueue, func() {
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i.Dispose()
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i.Dispose()
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})
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})
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imageQueueM.Unlock()
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return nil
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return nil
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}
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}
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imageQueueM.Unlock()
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if i.isDisposed() {
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if i.isDisposed() {
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return nil
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return nil
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@ -651,14 +674,17 @@ func (i *Image) Dispose() error {
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func (i *Image) ReplacePixels(p []byte) error {
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func (i *Image) ReplacePixels(p []byte) error {
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i.copyCheck()
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i.copyCheck()
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if atomic.LoadInt32(&isImageAvailable) == 0 {
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imageQueueM.Lock()
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if needsEnqueueImageOps {
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px := make([]byte, len(p))
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px := make([]byte, len(p))
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copy(px, p)
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copy(px, p)
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enqueueImageOp(func() {
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imageQueue = append(imageQueue, func() {
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i.ReplacePixels(px)
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i.ReplacePixels(px)
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})
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})
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imageQueueM.Unlock()
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return nil
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return nil
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}
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}
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imageQueueM.Unlock()
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if i.isDisposed() {
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if i.isDisposed() {
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return nil
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return nil
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@ -743,12 +769,15 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
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//
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//
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// When the image is disposed, makeVolatile does nothing.
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// When the image is disposed, makeVolatile does nothing.
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func (i *Image) makeVolatile() {
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func (i *Image) makeVolatile() {
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if atomic.LoadInt32(&isImageAvailable) == 0 {
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imageQueueM.Lock()
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enqueueImageOp(func() {
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if needsEnqueueImageOps {
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imageQueue = append(imageQueue, func() {
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i.makeVolatile()
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i.makeVolatile()
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})
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})
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imageQueueM.Unlock()
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return
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return
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}
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}
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imageQueueM.Unlock()
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if i.isDisposed() {
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if i.isDisposed() {
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return
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return
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1
run.go
1
run.go
@ -46,7 +46,6 @@ func CurrentFPS() float64 {
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var (
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var (
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isDrawingSkipped = int32(0)
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isDrawingSkipped = int32(0)
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currentMaxTPS = int32(DefaultTPS)
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currentMaxTPS = int32(DefaultTPS)
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isImageAvailable = int32(0)
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)
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)
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func setDrawingSkipped(skipped bool) {
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func setDrawingSkipped(skipped bool) {
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@ -17,7 +17,6 @@ package ebiten
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import (
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import (
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"fmt"
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"fmt"
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"math"
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"math"
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"sync/atomic"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/driver"
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@ -85,8 +84,7 @@ func (c *uiContext) Update(afterFrameUpdate func()) error {
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}
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}
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// Images are available after shareable is initialized.
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// Images are available after shareable is initialized.
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atomic.StoreInt32(&isImageAvailable, 1)
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flushImageOpsIfNeeded()
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flushImageOps()
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for i := 0; i < updateCount; i++ {
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for i := 0; i < updateCount; i++ {
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c.offscreen.Clear()
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c.offscreen.Clear()
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