diff --git a/gameforui.go b/gameforui.go index 8d53c2ea7..71fc77a04 100644 --- a/gameforui.go +++ b/gameforui.go @@ -140,7 +140,7 @@ var ( // DefaultDrawFinalsScreen is the default implementation of [FinalScreenDrawer.DrawFinalScreen], // used when a [Game] doesn't implement [FinalScreenDrawer]. // -// DefaultDrawFinalsScreen is used when you need the default implementation of [FinalScreenDrawer.DrawFinalScreen] +// You can use DefaultDrawFinalsScreen when you need the default implementation of [FinalScreenDrawer.DrawFinalScreen] // in your implementation of [FinalScreenDrawer], for example. func DefaultDrawFinalsScreen(screen *Image, offscreen *Image, geoM GeoM) { theScreenShaderOnce.Do(func() {