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internal/graphicsdriver/directx: bug fix: processtest failures
The command allocators should be reset only when the frame index was updated. Closes #2249
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1762869791
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@ -125,6 +125,7 @@ type Graphics struct {
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window windows.HWND
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frameIndex int
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prevBeginFrameIndex int
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// frameStarted is true since Begin until End with present
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frameStarted bool
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@ -684,6 +685,8 @@ func (g *Graphics) resizeSwapChainDesktop(width, height int) error {
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// TODO: Reset 0 on Xbox
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g.frameIndex = int(g.swapChain.GetCurrentBackBufferIndex())
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// TODO: Are these resetting necessary?
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if err := g.drawCommandAllocators[g.frameIndex].Reset(); err != nil {
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return err
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}
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@ -741,14 +744,17 @@ func (g *Graphics) Begin() error {
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}
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g.frameStarted = true
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if g.prevBeginFrameIndex != g.frameIndex {
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if err := g.drawCommandAllocators[g.frameIndex].Reset(); err != nil {
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return err
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}
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if err := g.drawCommandList.Reset(g.drawCommandAllocators[g.frameIndex], nil); err != nil {
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if err := g.copyCommandAllocators[g.frameIndex].Reset(); err != nil {
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return err
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}
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}
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g.prevBeginFrameIndex = g.frameIndex
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if err := g.copyCommandAllocators[g.frameIndex].Reset(); err != nil {
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if err := g.drawCommandList.Reset(g.drawCommandAllocators[g.frameIndex], nil); err != nil {
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return err
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}
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if err := g.copyCommandList.Reset(g.copyCommandAllocators[g.frameIndex], nil); err != nil {
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