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internal/graphicsdriver/opengl: refactoring
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@ -23,22 +23,32 @@ import (
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type blendFactor int
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const (
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glDstAlpha blendFactor = 0x0304
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glDstColor blendFactor = 0x0306
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glOne blendFactor = 1
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glOneMinusDstAlpha blendFactor = 0x0305
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glOneMinusSrcAlpha blendFactor = 0x0303
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glSrcAlpha blendFactor = 0x0302
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glZero blendFactor = 0
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)
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func convertBlendFactor(op graphicsdriver.BlendFactor) blendFactor {
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switch op {
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case graphicsdriver.BlendFactorZero:
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return zero
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return glZero
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case graphicsdriver.BlendFactorOne:
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return one
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return glOne
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case graphicsdriver.BlendFactorSourceAlpha:
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return srcAlpha
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return glSrcAlpha
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case graphicsdriver.BlendFactorDestinationAlpha:
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return dstAlpha
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return glDstAlpha
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case graphicsdriver.BlendFactorOneMinusSourceAlpha:
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return oneMinusSrcAlpha
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return glOneMinusSrcAlpha
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case graphicsdriver.BlendFactorOneMinusDestinationAlpha:
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return oneMinusDstAlpha
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return glOneMinusDstAlpha
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case graphicsdriver.BlendFactorDestinationColor:
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return dstColor
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return glDstColor
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default:
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panic(fmt.Sprintf("opengl: invalid blend factor %d at convertBlendFactor", op))
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}
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@ -82,16 +82,6 @@ func getProgramID(p program) programID {
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return programID(p)
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}
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const (
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zero = blendFactor(gl.ZERO)
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one = blendFactor(gl.ONE)
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srcAlpha = blendFactor(gl.SRC_ALPHA)
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dstAlpha = blendFactor(gl.DST_ALPHA)
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oneMinusSrcAlpha = blendFactor(gl.ONE_MINUS_SRC_ALPHA)
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oneMinusDstAlpha = blendFactor(gl.ONE_MINUS_DST_ALPHA)
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dstColor = blendFactor(gl.DST_COLOR)
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)
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type contextImpl struct {
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init bool
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}
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@ -82,16 +82,6 @@ func getProgramID(p program) programID {
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return programID(p)
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}
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const (
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zero = blendFactor(gles.ZERO)
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one = blendFactor(gles.ONE)
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srcAlpha = blendFactor(gles.SRC_ALPHA)
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dstAlpha = blendFactor(gles.DST_ALPHA)
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oneMinusSrcAlpha = blendFactor(gles.ONE_MINUS_SRC_ALPHA)
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oneMinusDstAlpha = blendFactor(gles.ONE_MINUS_DST_ALPHA)
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dstColor = blendFactor(gles.DST_COLOR)
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)
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type contextImpl struct {
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ctx gles.Context
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}
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@ -79,16 +79,6 @@ func getProgramID(p program) programID {
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return p.id
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}
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const (
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zero = blendFactor(gles.ZERO)
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one = blendFactor(gles.ONE)
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srcAlpha = blendFactor(gles.SRC_ALPHA)
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dstAlpha = blendFactor(gles.DST_ALPHA)
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oneMinusSrcAlpha = blendFactor(gles.ONE_MINUS_SRC_ALPHA)
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oneMinusDstAlpha = blendFactor(gles.ONE_MINUS_DST_ALPHA)
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dstColor = blendFactor(gles.DST_COLOR)
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)
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type webGLVersion int
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const (
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@ -16,14 +16,6 @@
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package gl
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const (
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ZERO = 0
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ONE = 1
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SRC_ALPHA = 0x0302
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DST_ALPHA = 0x0304
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ONE_MINUS_SRC_ALPHA = 0x0303
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ONE_MINUS_DST_ALPHA = 0x0305
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DST_COLOR = 0x0306
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ALWAYS = 0x0207
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ARRAY_BUFFER = 0x8892
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BLEND = 0x0BE2
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@ -16,14 +16,6 @@
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package gles
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const (
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ZERO = 0
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ONE = 1
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SRC_ALPHA = 0x0302
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DST_ALPHA = 0x0304
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ONE_MINUS_SRC_ALPHA = 0x0303
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ONE_MINUS_DST_ALPHA = 0x0305
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DST_COLOR = 0x0306
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ALWAYS = 0x0207
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ARRAY_BUFFER = 0x8892
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BLEND = 0x0BE2
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