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https://github.com/hajimehoshi/ebiten.git
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shader: Add define (:=)
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6fa7b4bb5a
commit
37cc30bc38
@ -304,20 +304,21 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
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case *ast.AssignStmt:
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switch l.Tok {
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case token.DEFINE:
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for i, s := range l.Lhs {
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for i, e := range l.Lhs {
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v := variable{
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name: s.(*ast.Ident).Name,
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}
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if len(l.Rhs) > 0 {
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v.typ = cs.detectType(block, l.Rhs[i])
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name: e.(*ast.Ident).Name,
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}
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v.typ = cs.detectType(block, l.Rhs[i])
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v.init = cs.parseExpr(block, l.Rhs[i])
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block.vars = append(block.vars, v)
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}
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for range l.Rhs {
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/*block.stmts = append(block.stmts, stmt{
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stmtType: stmtAssign,
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exprs: []ast.Expr{l.Lhs[i], l.Rhs[i]},
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})*/
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block.ir.LocalVars = append(block.ir.LocalVars, v.typ.ir)
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block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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cs.parseExpr(block, l.Lhs[i]),
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v.init,
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},
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})
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}
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case token.ASSIGN:
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// TODO: What about the statement `a,b = b,a?`
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@ -367,18 +368,40 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
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func (s *compileState) detectType(b *block, expr ast.Expr) typ {
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switch e := expr.(type) {
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case *ast.BasicLit:
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if e.Kind == token.FLOAT {
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switch e.Kind {
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case token.FLOAT:
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return typ{
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ir: shaderir.Type{Main: shaderir.Float},
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}
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}
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if e.Kind == token.INT {
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case token.INT:
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return typ{
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ir: shaderir.Type{Main: shaderir.Int},
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}
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}
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s.addError(expr.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
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return typ{}
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case *ast.CallExpr:
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n := e.Fun.(*ast.Ident).Name
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f, ok := shaderir.ParseBuiltinFunc(n)
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if ok {
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switch f {
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case shaderir.Vec2F:
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return typ{ir: shaderir.Type{Main: shaderir.Vec2}}
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case shaderir.Vec3F:
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return typ{ir: shaderir.Type{Main: shaderir.Vec3}}
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case shaderir.Vec4F:
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return typ{ir: shaderir.Type{Main: shaderir.Vec4}}
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case shaderir.Mat2F:
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return typ{ir: shaderir.Type{Main: shaderir.Mat2}}
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case shaderir.Mat3F:
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return typ{ir: shaderir.Type{Main: shaderir.Mat3}}
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case shaderir.Mat4F:
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return typ{ir: shaderir.Type{Main: shaderir.Mat4}}
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// TODO: Add more functions
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}
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}
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s.addError(expr.Pos(), fmt.Sprintf("unexpected call: %s", n))
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return typ{}
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case *ast.CompositeLit:
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return s.parseType(e.Type)
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case *ast.Ident:
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@ -440,7 +463,9 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) shaderir.Expr {
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cs.parseExpr(block, e.Fun),
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}
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for _, a := range e.Args {
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exprs = append(exprs, cs.parseExpr(block, a))
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e := cs.parseExpr(block, a)
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// TODO: Convert integer literals to float literals if necessary.
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exprs = append(exprs, e)
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}
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return shaderir.Expr{
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Type: shaderir.Call,
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@ -60,7 +60,7 @@ func Foo(foo vec2) vec4 {
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}`,
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},
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{
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Name: "func multiple out params",
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Name: "multiple out params",
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Src: `package main
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func Foo(foo vec4) (float, float, float, float) {
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@ -104,23 +104,41 @@ func Foo(foo vec2) vec4 {
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}
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l1 = l2;
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return;
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}`,
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},
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{
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Name: "define",
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Src: `package main
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func Foo(foo vec2) vec4 {
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r := vec4(foo, 0, 1)
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return r
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}`,
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// TODO: number literals must be floats.
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VS: `void F0(in vec2 l0, out vec4 l1) {
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vec4 l2 = vec4(0.0);
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l2 = vec4(l0, 0, 1);
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l1 = l2;
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return;
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}`,
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},
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}
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for _, tc := range tests {
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s, err := Compile([]byte(tc.Src))
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if err != nil {
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t.Error(err)
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continue
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}
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vs, fs := s.Glsl()
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if got, want := vs, tc.VS+"\n"; got != want {
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t.Errorf("%s: got: %v, want: %v", tc.Name, got, want)
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}
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if tc.FS != "" {
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if got, want := fs, tc.FS+"\n"; got != want {
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t.Errorf("%s: got: %v, want: %v", tc.Name, got, want)
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t.Run(tc.Name, func(t *testing.T) {
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s, err := Compile([]byte(tc.Src))
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if err != nil {
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t.Error(err)
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return
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}
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}
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vs, fs := s.Glsl()
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if got, want := vs, tc.VS+"\n"; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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if tc.FS != "" {
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if got, want := fs, tc.FS+"\n"; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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})
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}
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}
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