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https://github.com/hajimehoshi/ebiten.git
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parent
283de9b847
commit
388e2623e8
57
image.go
57
image.go
@ -205,7 +205,14 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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sy1 := float32(bounds.Max.Y)
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vs := graphics.QuadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, 1, 1, 1, 1, filter == driver.FilterScreen)
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is := graphics.QuadIndices()
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i.buffered.DrawTriangles([graphics.ShaderImageNum]*buffered.Image{img.buffered}, vs, is, options.ColorM.impl, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
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srcs := [graphics.ShaderImageNum]*buffered.Image{img.buffered}
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if options.Shader == nil {
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i.buffered.DrawTriangles(srcs, vs, is, options.ColorM.impl, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
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return nil
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}
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i.buffered.DrawTriangles(srcs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, options.Shader.shader, options.Uniforms)
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return nil
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}
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@ -341,42 +348,6 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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i.buffered.DrawTriangles([graphics.ShaderImageNum]*buffered.Image{img.buffered}, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, nil, nil)
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}
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// DrawImageOptionsWithShaderOptions represents options for DrawImageOptionsWithShader
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//
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// This API is experimental.
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type DrawImageWithShaderOptions struct {
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// GeoM is a geometry matrix to draw.
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// The default (zero) value is identify, which draws the rectangle at (0, 0).
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GeoM GeoM
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// CompositeMode is a composite mode to draw.
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// The default (zero) value is regular alpha blending.
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CompositeMode CompositeMode
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// Uniforms is a set of uniform variables for the shader.
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Uniforms []interface{}
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}
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// DrawImageWithShader draws the specified image with the specified shader.
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//
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// When the specified image is disposed, DrawImageWithShader panics.
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//
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// When the image i is disposed, DrawImageWithShader does nothing.
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//
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// This API is experimental.
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func (i *Image) DrawImageWithShader(img *Image, shader *Shader, options *DrawImageWithShaderOptions) {
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w, h := img.Size()
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op := &DrawRectangleWithShaderOptions{
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Images: [4]*Image{img},
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}
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if options != nil {
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op.GeoM = options.GeoM
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op.CompositeMode = options.CompositeMode
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op.Uniforms = options.Uniforms
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}
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i.DrawRectangleWithShader(w, h, shader, op)
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}
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// DrawRectangleOptionsWithShaderOptions represents options for DrawRectangleOptionsWithShader
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//
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// This API is experimental.
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@ -711,6 +682,8 @@ type DrawImageOptions struct {
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// ColorM is a color matrix to draw.
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// The default (zero) value is identity, which doesn't change any color.
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//
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// If Shader is not nil, ColorM is ignored.
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ColorM ColorM
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// CompositeMode is a composite mode to draw.
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@ -727,8 +700,18 @@ type DrawImageOptions struct {
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// FilterNearest is used.
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// If either is FilterDefault and the other is not, the latter is used.
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// Otherwise, Filter specified at DrawImageOptions is used.
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//
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// If Shader is not nil, Filter is ignored.
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Filter Filter
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// Shader is a shader.
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Shader *Shader
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// Uniforms is a set of uniform variables for the shader.
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//
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// Uniforms is used only when Shader is not nil.
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Uniforms []interface{}
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// Deprecated: (as of 1.5.0) Use SubImage instead.
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ImageParts ImageParts
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