mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
vector: lazy point calculation
This is a preparation for #2884. Updates #2884
This commit is contained in:
parent
361da49887
commit
38b8ba5677
191
vector/path.go
191
vector/path.go
@ -31,6 +31,23 @@ const (
|
|||||||
CounterClockwise
|
CounterClockwise
|
||||||
)
|
)
|
||||||
|
|
||||||
|
type opType int
|
||||||
|
|
||||||
|
const (
|
||||||
|
opTypeMoveTo opType = iota
|
||||||
|
opTypeLineTo
|
||||||
|
opTypeQuadTo
|
||||||
|
opTypeCubicTo
|
||||||
|
opTypeClose
|
||||||
|
)
|
||||||
|
|
||||||
|
type op struct {
|
||||||
|
typ opType
|
||||||
|
p1 point
|
||||||
|
p2 point
|
||||||
|
p3 point
|
||||||
|
}
|
||||||
|
|
||||||
func abs(x float32) float32 {
|
func abs(x float32) float32 {
|
||||||
if x < 0 {
|
if x < 0 {
|
||||||
return -x
|
return -x
|
||||||
@ -48,16 +65,6 @@ type subpath struct {
|
|||||||
closed bool
|
closed bool
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *subpath) currentPosition() (point, bool) {
|
|
||||||
if len(s.points) == 0 {
|
|
||||||
return point{}, false
|
|
||||||
}
|
|
||||||
if s.closed {
|
|
||||||
return point{}, false
|
|
||||||
}
|
|
||||||
return s.points[len(s.points)-1], true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (s *subpath) pointCount() int {
|
func (s *subpath) pointCount() int {
|
||||||
return len(s.points)
|
return len(s.points)
|
||||||
}
|
}
|
||||||
@ -91,15 +98,51 @@ func (s *subpath) close() {
|
|||||||
|
|
||||||
// Path represents a collection of path subpathments.
|
// Path represents a collection of path subpathments.
|
||||||
type Path struct {
|
type Path struct {
|
||||||
|
ops []op
|
||||||
|
|
||||||
subpaths []*subpath
|
subpaths []*subpath
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (p *Path) ensureSubpaths() []*subpath {
|
||||||
|
// TODO: Probably it is better to avoid returning a slice since allocation is heavy.
|
||||||
|
// What about walkSubpaths(func(*subpath))?
|
||||||
|
|
||||||
|
if len(p.subpaths) > 0 || len(p.ops) == 0 {
|
||||||
|
return p.subpaths
|
||||||
|
}
|
||||||
|
|
||||||
|
var cur point
|
||||||
|
for _, op := range p.ops {
|
||||||
|
switch op.typ {
|
||||||
|
case opTypeMoveTo:
|
||||||
|
p.subpaths = append(p.subpaths, &subpath{
|
||||||
|
points: []point{op.p1},
|
||||||
|
})
|
||||||
|
cur = op.p1
|
||||||
|
case opTypeLineTo:
|
||||||
|
p.lineTo(op.p1)
|
||||||
|
cur = op.p1
|
||||||
|
case opTypeQuadTo:
|
||||||
|
p.quadTo(cur, op.p1, op.p2, 0)
|
||||||
|
cur = op.p2
|
||||||
|
case opTypeCubicTo:
|
||||||
|
p.cubicTo(cur, op.p1, op.p2, op.p3, 0)
|
||||||
|
cur = op.p3
|
||||||
|
case opTypeClose:
|
||||||
|
p.close()
|
||||||
|
cur = point{}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return p.subpaths
|
||||||
|
}
|
||||||
|
|
||||||
// MoveTo starts a new subpath with the given position (x, y) without adding a subpath,
|
// MoveTo starts a new subpath with the given position (x, y) without adding a subpath,
|
||||||
func (p *Path) MoveTo(x, y float32) {
|
func (p *Path) MoveTo(x, y float32) {
|
||||||
p.subpaths = append(p.subpaths, &subpath{
|
p.subpaths = p.subpaths[:0]
|
||||||
points: []point{
|
p.ops = append(p.ops, op{
|
||||||
{x: x, y: y},
|
typ: opTypeMoveTo,
|
||||||
},
|
p1: point{x: x, y: y},
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -107,22 +150,54 @@ func (p *Path) MoveTo(x, y float32) {
|
|||||||
// and ends to the given position (x, y).
|
// and ends to the given position (x, y).
|
||||||
// If p doesn't have any subpaths or the last subpath is closed, LineTo sets (x, y) as the start position of a new subpath.
|
// If p doesn't have any subpaths or the last subpath is closed, LineTo sets (x, y) as the start position of a new subpath.
|
||||||
func (p *Path) LineTo(x, y float32) {
|
func (p *Path) LineTo(x, y float32) {
|
||||||
if len(p.subpaths) == 0 || p.subpaths[len(p.subpaths)-1].closed {
|
p.subpaths = p.subpaths[:0]
|
||||||
p.subpaths = append(p.subpaths, &subpath{
|
p.ops = append(p.ops, op{
|
||||||
points: []point{
|
typ: opTypeLineTo,
|
||||||
{x: x, y: y},
|
p1: point{x: x, y: y},
|
||||||
},
|
|
||||||
})
|
})
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
p.subpaths[len(p.subpaths)-1].appendPoint(point{x: x, y: y})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// QuadTo adds a quadratic Bézier curve to the path.
|
// QuadTo adds a quadratic Bézier curve to the path.
|
||||||
// (x1, y1) is the control point, and (x2, y2) is the destination.
|
// (x1, y1) is the control point, and (x2, y2) is the destination.
|
||||||
func (p *Path) QuadTo(x1, y1, x2, y2 float32) {
|
func (p *Path) QuadTo(x1, y1, x2, y2 float32) {
|
||||||
p.quadTo(point{x: x1, y: y1}, point{x: x2, y: y2}, 0)
|
p.subpaths = p.subpaths[:0]
|
||||||
|
p.ops = append(p.ops, op{
|
||||||
|
typ: opTypeQuadTo,
|
||||||
|
p1: point{x: x1, y: y1},
|
||||||
|
p2: point{x: x2, y: y2},
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
// CubicTo adds a cubic Bézier curve to the path.
|
||||||
|
// (x1, y1) and (x2, y2) are the control points, and (x3, y3) is the destination.
|
||||||
|
func (p *Path) CubicTo(x1, y1, x2, y2, x3, y3 float32) {
|
||||||
|
p.subpaths = p.subpaths[:0]
|
||||||
|
p.ops = append(p.ops, op{
|
||||||
|
typ: opTypeCubicTo,
|
||||||
|
p1: point{x: x1, y: y1},
|
||||||
|
p2: point{x: x2, y: y2},
|
||||||
|
p3: point{x: x3, y: y3},
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
// Close adds a new line from the last position of the current subpath to the first position of the current subpath,
|
||||||
|
// and marks the current subpath closed.
|
||||||
|
// Following operations for this path will start with a new subpath.
|
||||||
|
func (p *Path) Close() {
|
||||||
|
p.subpaths = p.subpaths[:0]
|
||||||
|
p.ops = append(p.ops, op{
|
||||||
|
typ: opTypeClose,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *Path) lineTo(pt point) {
|
||||||
|
if len(p.subpaths) == 0 || p.subpaths[len(p.subpaths)-1].closed {
|
||||||
|
p.subpaths = append(p.subpaths, &subpath{
|
||||||
|
points: []point{pt},
|
||||||
|
})
|
||||||
|
return
|
||||||
|
}
|
||||||
|
p.subpaths[len(p.subpaths)-1].appendPoint(pt)
|
||||||
}
|
}
|
||||||
|
|
||||||
// lineForTwoPoints returns parameters for a line passing through p0 and p1.
|
// lineForTwoPoints returns parameters for a line passing through p0 and p1.
|
||||||
@ -154,24 +229,13 @@ func crossingPointForTwoLines(p00, p01, p10, p11 point) point {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (p *Path) currentPosition() (point, bool) {
|
func (p *Path) quadTo(p0, p1, p2 point, level int) {
|
||||||
if len(p.subpaths) == 0 {
|
|
||||||
return point{}, false
|
|
||||||
}
|
|
||||||
return p.subpaths[len(p.subpaths)-1].currentPosition()
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *Path) quadTo(p1, p2 point, level int) {
|
|
||||||
if level > 10 {
|
if level > 10 {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
p0, ok := p.currentPosition()
|
|
||||||
if !ok {
|
|
||||||
p0 = p1
|
|
||||||
}
|
|
||||||
if isPointCloseToSegment(p1, p0, p2, 0.5) {
|
if isPointCloseToSegment(p1, p0, p2, 0.5) {
|
||||||
p.LineTo(p2.x, p2.y)
|
p.lineTo(p2)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -187,27 +251,17 @@ func (p *Path) quadTo(p1, p2 point, level int) {
|
|||||||
x: (p01.x + p12.x) / 2,
|
x: (p01.x + p12.x) / 2,
|
||||||
y: (p01.y + p12.y) / 2,
|
y: (p01.y + p12.y) / 2,
|
||||||
}
|
}
|
||||||
p.quadTo(p01, p012, level+1)
|
p.quadTo(p0, p01, p012, level+1)
|
||||||
p.quadTo(p12, p2, level+1)
|
p.quadTo(p012, p12, p2, level+1)
|
||||||
}
|
}
|
||||||
|
|
||||||
// CubicTo adds a cubic Bézier curve to the path.
|
func (p *Path) cubicTo(p0, p1, p2, p3 point, level int) {
|
||||||
// (x1, y1) and (x2, y2) are the control points, and (x3, y3) is the destination.
|
|
||||||
func (p *Path) CubicTo(x1, y1, x2, y2, x3, y3 float32) {
|
|
||||||
p.cubicTo(point{x: x1, y: y1}, point{x: x2, y: y2}, point{x: x3, y: y3}, 0)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *Path) cubicTo(p1, p2, p3 point, level int) {
|
|
||||||
if level > 10 {
|
if level > 10 {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
p0, ok := p.currentPosition()
|
|
||||||
if !ok {
|
|
||||||
p0 = p1
|
|
||||||
}
|
|
||||||
if isPointCloseToSegment(p1, p0, p3, 0.5) && isPointCloseToSegment(p2, p0, p3, 0.5) {
|
if isPointCloseToSegment(p1, p0, p3, 0.5) && isPointCloseToSegment(p2, p0, p3, 0.5) {
|
||||||
p.LineTo(p3.x, p3.y)
|
p.lineTo(p3)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -235,8 +289,8 @@ func (p *Path) cubicTo(p1, p2, p3 point, level int) {
|
|||||||
x: (p012.x + p123.x) / 2,
|
x: (p012.x + p123.x) / 2,
|
||||||
y: (p012.y + p123.y) / 2,
|
y: (p012.y + p123.y) / 2,
|
||||||
}
|
}
|
||||||
p.cubicTo(p01, p012, p0123, level+1)
|
p.cubicTo(p0, p01, p012, p0123, level+1)
|
||||||
p.cubicTo(p123, p23, p3, level+1)
|
p.cubicTo(p0123, p123, p23, p3, level+1)
|
||||||
}
|
}
|
||||||
|
|
||||||
func normalize(p point) point {
|
func normalize(p point) point {
|
||||||
@ -248,6 +302,26 @@ func cross(p0, p1 point) float32 {
|
|||||||
return p0.x*p1.y - p1.x*p0.y
|
return p0.x*p1.y - p1.x*p0.y
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (p *Path) currentPosition() (point, bool) {
|
||||||
|
if len(p.ops) == 0 {
|
||||||
|
return point{}, false
|
||||||
|
}
|
||||||
|
op := p.ops[len(p.ops)-1]
|
||||||
|
switch op.typ {
|
||||||
|
case opTypeMoveTo:
|
||||||
|
return op.p1, true
|
||||||
|
case opTypeLineTo:
|
||||||
|
return op.p1, true
|
||||||
|
case opTypeQuadTo:
|
||||||
|
return op.p2, true
|
||||||
|
case opTypeCubicTo:
|
||||||
|
return op.p3, true
|
||||||
|
case opTypeClose:
|
||||||
|
return point{}, false
|
||||||
|
}
|
||||||
|
return point{}, false
|
||||||
|
}
|
||||||
|
|
||||||
// ArcTo adds an arc curve to the path.
|
// ArcTo adds an arc curve to the path.
|
||||||
// (x1, y1) is the first control point, and (x2, y2) is the second control point.
|
// (x1, y1) is the first control point, and (x2, y2) is the second control point.
|
||||||
func (p *Path) ArcTo(x1, y1, x2, y2, radius float32) {
|
func (p *Path) ArcTo(x1, y1, x2, y2, radius float32) {
|
||||||
@ -362,7 +436,7 @@ func (p *Path) Arc(x, y, radius, startAngle, endAngle float32, dir Direction) {
|
|||||||
p.LineTo(x0, y0)
|
p.LineTo(x0, y0)
|
||||||
|
|
||||||
// Calculate the control points for an approximated Bézier curve.
|
// Calculate the control points for an approximated Bézier curve.
|
||||||
// See https://docs.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/graphics/skiasharp/curves/beziers.
|
// See https://learn.microsoft.com/en-us/previous-versions/xamarin/xamarin-forms/user-interface/graphics/skiasharp/curves/beziers.
|
||||||
l := radius * float32(math.Tan(da/4)*4/3)
|
l := radius * float32(math.Tan(da/4)*4/3)
|
||||||
var cx0, cy0, cx1, cy1 float32
|
var cx0, cy0, cx1, cy1 float32
|
||||||
if dir == Clockwise {
|
if dir == Clockwise {
|
||||||
@ -379,10 +453,7 @@ func (p *Path) Arc(x, y, radius, startAngle, endAngle float32, dir Direction) {
|
|||||||
p.CubicTo(cx0, cy0, cx1, cy1, x1, y1)
|
p.CubicTo(cx0, cy0, cx1, cy1, x1, y1)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Close adds a new line from the last position of the current subpath to the first position of the current subpath,
|
func (p *Path) close() {
|
||||||
// and marks the current subpath closed.
|
|
||||||
// Following operations for this path will start with a new subpath.
|
|
||||||
func (p *Path) Close() {
|
|
||||||
if len(p.subpaths) == 0 {
|
if len(p.subpaths) == 0 {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -405,7 +476,7 @@ func (p *Path) AppendVerticesAndIndicesForFilling(vertices []ebiten.Vertex, indi
|
|||||||
// TODO: Add tests.
|
// TODO: Add tests.
|
||||||
|
|
||||||
base := uint16(len(vertices))
|
base := uint16(len(vertices))
|
||||||
for _, subpath := range p.subpaths {
|
for _, subpath := range p.ensureSubpaths() {
|
||||||
if subpath.pointCount() < 3 {
|
if subpath.pointCount() < 3 {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
@ -486,7 +557,7 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic
|
|||||||
return vertices, indices
|
return vertices, indices
|
||||||
}
|
}
|
||||||
|
|
||||||
for _, subpath := range p.subpaths {
|
for _, subpath := range p.ensureSubpaths() {
|
||||||
if subpath.pointCount() < 2 {
|
if subpath.pointCount() < 2 {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user