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examples/sprites: Rotate images (#277)
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@ -20,6 +20,7 @@ import (
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"fmt"
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_ "image/png"
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"log"
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"math"
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"math/rand"
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"github.com/hajimehoshi/ebiten"
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@ -29,6 +30,7 @@ import (
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const (
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screenWidth = 320
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screenHeight = 240
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maxAngle = 256
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)
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var (
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@ -42,6 +44,7 @@ type Sprite struct {
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y int
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vx int
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vy int
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angle int
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}
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func (s *Sprite) Update() {
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@ -61,6 +64,8 @@ func (s *Sprite) Update() {
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s.y = 2*(screenHeight-s.imageHeight) - s.y
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s.vy = -s.vy
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}
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s.angle++
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s.angle %= maxAngle
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}
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type Sprites struct {
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@ -102,9 +107,13 @@ func update(screen *ebiten.Image) error {
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if ebiten.IsRunningSlowly() {
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return nil
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}
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w, h := ebitenImage.Size()
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for i := 0; i < sprites.num; i++ {
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s := sprites.sprites[i]
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op.GeoM.Reset()
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op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
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op.GeoM.Rotate(2 * math.Pi * float64(s.angle) / maxAngle)
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op.GeoM.Translate(float64(w)/2, float64(h)/2)
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op.GeoM.Translate(float64(s.x), float64(s.y))
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screen.DrawImage(ebitenImage, op)
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}
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@ -132,6 +141,7 @@ func main() {
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w, h := ebitenImage.Size()
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x, y := rand.Intn(screenWidth-w), rand.Intn(screenHeight-h)
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vx, vy := 2*rand.Intn(2)-1, 2*rand.Intn(2)-1
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a := rand.Intn(maxAngle)
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sprites.sprites[i] = &Sprite{
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imageWidth: w,
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imageHeight: h,
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@ -139,6 +149,7 @@ func main() {
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y: y,
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vx: vx,
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vy: vy,
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angle: a,
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}
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}
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Sprites (Ebiten Demo)"); err != nil {
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