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graphicscontext: Rename createFramebufferIfNeeded -> ensureFramebuffer
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61c2331ac4
commit
3a8ddd6279
@ -230,7 +230,7 @@ func (c *drawImageCommand) String() string {
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// Exec executes the drawImageCommand.
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// Exec executes the drawImageCommand.
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func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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f, err := c.dst.createFramebufferIfNeeded()
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f, err := c.dst.ensureFramebuffer()
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -343,7 +343,7 @@ type pixelsCommand struct {
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// Exec executes a pixelsCommand.
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// Exec executes a pixelsCommand.
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func (c *pixelsCommand) Exec(indexOffsetInBytes int) error {
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func (c *pixelsCommand) Exec(indexOffsetInBytes int) error {
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f, err := c.img.createFramebufferIfNeeded()
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f, err := c.img.ensureFramebuffer()
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -121,7 +121,7 @@ func (i *Image) IsInvalidated() bool {
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return !opengl.GetContext().IsTexture(i.texture)
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return !opengl.GetContext().IsTexture(i.texture)
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}
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}
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func (i *Image) createFramebufferIfNeeded() (*framebuffer, error) {
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func (i *Image) ensureFramebuffer() (*framebuffer, error) {
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if i.framebuffer != nil {
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if i.framebuffer != nil {
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return i.framebuffer, nil
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return i.framebuffer, nil
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}
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}
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