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https://github.com/hajimehoshi/ebiten.git
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parent
83ac234142
commit
3b6a080519
@ -26,6 +26,9 @@ type Shader struct {
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}
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}
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func NewShader(ir *shaderir.Program) *Shader {
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func NewShader(ir *shaderir.Program) *Shader {
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backendsM.Lock()
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defer backendsM.Unlock()
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s := &Shader{
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s := &Shader{
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shader: restorable.NewShader(ir),
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shader: restorable.NewShader(ir),
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}
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}
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@ -39,6 +42,9 @@ func NewShader(ir *shaderir.Program) *Shader {
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// A function from finalizer must not be blocked, but disposing operation can be blocked.
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// A function from finalizer must not be blocked, but disposing operation can be blocked.
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// Defer this operation until it becomes safe. (#913)
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// Defer this operation until it becomes safe. (#913)
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func (s *Shader) MarkDisposed() {
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func (s *Shader) MarkDisposed() {
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backendsM.Lock()
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defer backendsM.Unlock()
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deferredM.Lock()
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deferredM.Lock()
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deferred = append(deferred, func() {
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deferred = append(deferred, func() {
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s.dispose()
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s.dispose()
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70
internal/processtest/testdata/issue2129.go
vendored
Normal file
70
internal/processtest/testdata/issue2129.go
vendored
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@ -0,0 +1,70 @@
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// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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// +build ignore
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package main
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import (
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"errors"
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"github.com/hajimehoshi/ebiten/v2"
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)
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var regularTermination = errors.New("regular termination")
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type Game struct {
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count int
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}
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func (g *Game) Update() error {
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const shaderData = `
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package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(1)
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}
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`
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g.count++
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if g.count == 16 {
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return regularTermination
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}
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if g.count < 8 {
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go func() {
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s, err := ebiten.NewShader([]byte(shaderData))
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if err != nil {
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panic(err)
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}
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s.Dispose()
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}()
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return nil
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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}
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func (g *Game) Layout(width, height int) (int, int) {
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return width, height
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}
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func main() {
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if err := ebiten.RunGame(&Game{}); err != nil && err != regularTermination {
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panic(err)
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}
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}
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