mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
cmd/ebitenmobile: Use Metal on iOS
The emulators still use OpenGL. Fixes #737
This commit is contained in:
parent
17d7a33676
commit
3c976eae02
@ -133,21 +133,39 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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// +build ios
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#import <TargetConditionals.h>
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#if TARGET_IPHONE_SIMULATOR
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#define EBITEN_METAL 0
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#else
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#define EBITEN_METAL 1
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#endif
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#import <stdint.h>
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#import <UIKit/UIKit.h>
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#import <GLKit/GLkit.h>
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#import "Ebitenmobileview.objc.h"
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@interface {{.PrefixUpper}}EbitenViewController : UIViewController
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@end
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@implementation {{.PrefixUpper}}EbitenViewController {
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UIView* metalView_;
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GLKView* glkView_;
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bool started_;
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bool active_;
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bool error_;
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}
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- (UIView*)metalView {
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if (!metalView_) {
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metalView_ = [[UIView alloc] init];
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metalView_.multipleTouchEnabled = YES;
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}
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return metalView_;
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}
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- (GLKView*)glkView {
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if (!glkView_) {
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glkView_ = [[GLKView alloc] init];
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@ -166,6 +184,10 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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started_ = true;
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}
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#if EBITEN_METAL
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[self.view addSubview: self.metalView];
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EbitenmobileviewSetUIView((uintptr_t)(self.metalView));
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#else
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self.glkView.delegate = (id<GLKViewDelegate>)(self);
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[self.view addSubview: self.glkView];
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@ -173,6 +195,7 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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[self glkView].context = context;
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[EAGLContext setCurrentContext:context];
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#endif
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CADisplayLink *displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawFrame)];
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[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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@ -186,8 +209,12 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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}
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- (void)setViewRect:(long)x y:(long)y width:(long)width height:(long)height {
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CGRect glkViewRect = CGRectMake(x, y, width, height);
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[[self glkView] setFrame:glkViewRect];
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CGRect viewRect = CGRectMake(x, y, width, height);
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#if EBITEN_METAL
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[[self metalView] setFrame:viewRect];
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#else
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[[self glkView] setFrame:viewRect];
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#endif
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}
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- (void)didReceiveMemoryWarning {
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@ -202,23 +229,31 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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return;
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}
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#if EBITEN_METAL
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[self updateEbiten];
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#else
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[[self glkView] setNeedsDisplay];
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#endif
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}
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}
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- (void)glkView:(GLKView*)view drawInRect:(CGRect)rect {
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@synchronized(self) {
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if (error_) {
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return;
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}
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NSError* err = nil;
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EbitenmobileviewUpdate(&err);
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if (err != nil) {
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[self performSelectorOnMainThread:@selector(onErrorOnGameUpdate:)
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withObject:err
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waitUntilDone:NO];
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error_ = true;
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}
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[self updateEbiten];
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}
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}
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- (void)updateEbiten {
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if (error_) {
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return;
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}
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NSError* err = nil;
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EbitenmobileviewUpdate(&err);
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if (err != nil) {
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[self performSelectorOnMainThread:@selector(onErrorOnGameUpdate:)
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withObject:err
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waitUntilDone:NO];
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error_ = true;
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}
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}
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@ -228,9 +263,15 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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- (void)updateTouches:(NSSet*)touches {
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for (UITouch* touch in touches) {
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#if EBITEN_METAL
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if (touch.view != [self metalView]) {
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continue;
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}
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#else
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if (touch.view != [self glkView]) {
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continue;
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}
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#endif
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CGPoint location = [touch locationInView:touch.view];
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EbitenmobileviewUpdateTouchesOnIOS(touch.phase, (uintptr_t)touch, location.x, location.y);
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}
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@ -252,8 +293,7 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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[self updateTouches:touches];
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}
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- (void)suspendGame
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{
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- (void)suspendGame {
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NSAssert(started_, @"suspendGame msut not be called before viewDidLoad is called");
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@synchronized(self) {
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@ -261,8 +301,7 @@ const objcM = `// Code generated by ebitenmobile. DO NOT EDIT.
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}
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}
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- (void)resumeGame
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{
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- (void)resumeGame {
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NSAssert(started_, @"resumeGame msut not be called before viewDidLoad is called");
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@synchronized(self) {
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File diff suppressed because one or more lines are too long
32
graphicsdriver_ios.go
Normal file
32
graphicsdriver_ios.go
Normal file
@ -0,0 +1,32 @@
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin,ios,arm darwin,ios,arm64
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package ebiten
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
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)
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func graphicsDriver() driver.Graphics {
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if _, err := mtl.CreateSystemDefaultDevice(); err != nil {
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panic(fmt.Sprintf("ebiten: mtl.CreateSystemDefaultDevice failed on iOS: %v", err))
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}
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return metal.Get()
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}
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android freebsd ios js linux windows
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// +build android darwin,ios,386 darwin,ios,amd64 freebsd js linux windows
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// As the Go playground tries to compile this with CGO_ENABLED=0 and GOOS=linux, check Cgo on build tags.
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@ -344,6 +344,11 @@ func (d *Driver) SetWindow(window uintptr) {
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})
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}
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func (d *Driver) SetUIView(uiview uintptr) {
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// TODO: Should this be called on the main thread?
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d.view.setUIView(uiview)
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}
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func (d *Driver) SetVertices(vertices []float32, indices []uint16) {
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d.t.Call(func() error {
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if d.vb != (mtl.Buffer{}) {
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@ -352,8 +357,8 @@ func (d *Driver) SetVertices(vertices []float32, indices []uint16) {
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if d.ib != (mtl.Buffer{}) {
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d.ib.Release()
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}
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d.vb = d.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&vertices[0]), unsafe.Sizeof(vertices[0])*uintptr(len(vertices)), mtl.ResourceStorageModeManaged)
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d.ib = d.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&indices[0]), unsafe.Sizeof(indices[0])*uintptr(len(indices)), mtl.ResourceStorageModeManaged)
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d.vb = d.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&vertices[0]), unsafe.Sizeof(vertices[0])*uintptr(len(vertices)), resourceStorageMode)
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d.ib = d.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&indices[0]), unsafe.Sizeof(indices[0])*uintptr(len(indices)), resourceStorageMode)
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return nil
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})
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}
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@ -404,11 +409,8 @@ func (d *Driver) NewImage(width, height int) (driver.Image, error) {
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PixelFormat: mtl.PixelFormatRGBA8UNorm,
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Width: graphics.InternalImageSize(width),
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Height: graphics.InternalImageSize(height),
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StorageMode: mtl.StorageModeManaged,
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// MTLTextureUsageRenderTarget might cause a problematic render result. Not sure the reason.
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// Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget
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Usage: mtl.TextureUsageShaderRead,
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StorageMode: storageMode,
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Usage: textureUsage,
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}
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var t mtl.Texture
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d.t.Call(func() error {
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81
internal/graphicsdriver/metal/view.go
Normal file
81
internal/graphicsdriver/metal/view.go
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@ -0,0 +1,81 @@
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin
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package metal
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import (
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"sync"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
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)
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type view struct {
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window uintptr
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uiview uintptr
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device mtl.Device
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ml ca.MetalLayer
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once sync.Once
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}
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func (v *view) setDrawableSize(width, height int) {
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v.ml.SetDrawableSize(width, height)
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}
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func (v *view) getMTLDevice() mtl.Device {
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return v.device
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}
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func (v *view) setDisplaySyncEnabled(enabled bool) {
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// TODO: Now SetVsyncEnabled is called only from the main thread, and d.t.Run is not available since
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// recursive function call via Run is forbidden.
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// Fix this to use d.t.Run to avoid confusion.
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v.ml.SetDisplaySyncEnabled(enabled)
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}
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func (v *view) colorPixelFormat() mtl.PixelFormat {
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return v.ml.PixelFormat()
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}
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func (v *view) reset() error {
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var err error
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v.device, err = mtl.CreateSystemDefaultDevice()
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if err != nil {
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return err
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}
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v.ml = ca.MakeMetalLayer()
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v.ml.SetDevice(v.device)
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// https://developer.apple.com/documentation/quartzcore/cametallayer/1478155-pixelformat
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//
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// The pixel format for a Metal layer must be MTLPixelFormatBGRA8Unorm,
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// MTLPixelFormatBGRA8Unorm_sRGB, MTLPixelFormatRGBA16Float, MTLPixelFormatBGRA10_XR, or
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// MTLPixelFormatBGRA10_XR_sRGB.
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v.ml.SetPixelFormat(mtl.PixelFormatBGRA8UNorm)
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v.ml.SetMaximumDrawableCount(3)
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return nil
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}
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func (v *view) drawable() ca.MetalDrawable {
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d, err := v.ml.NextDrawable()
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if err != nil {
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// Drawable is nil. This can happen at the initial state. Let's wait and see.
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return ca.MetalDrawable{}
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}
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return d
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}
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@ -17,46 +17,49 @@
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package metal
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework UIKit
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//
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// #import <UIKit/UIKit.h>
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//
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// static void addSublayer(void* view, void* sublayer) {
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// CALayer* layer = ((UIView*)view).layer;
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// [layer addSublayer:(CALayer*)sublayer];
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// }
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//
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// static void setFrame(void* cametal, void* uiview) {
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// CGSize size = ((UIView*)uiview).frame.size;
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// ((CALayer*)cametal).frame = CGRectMake(0, 0, size.width, size.height);
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// }
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import "C"
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import (
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca"
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"unsafe"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
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)
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type view struct {
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}
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func (v *view) setWindow(window uintptr) {
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panic("metal: setWindow cannot be called on iOS")
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panic("metal: setWindow is not available on iOS")
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}
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func (v *view) setDrawableSize(width, height int) {
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// Do nothing
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}
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func (v *view) getMTLDevice() mtl.Device {
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// TODO: Implement this
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return mtl.Device{}
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}
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func (v *view) setDisplaySyncEnabled(enabled bool) {
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// Do nothing
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}
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func (v *view) colorPixelFormat() mtl.PixelFormat {
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// TODO: Implement this
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return 0
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}
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func (v *view) reset() error {
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// Do nothing
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return nil
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func (v *view) setUIView(uiview uintptr) {
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v.uiview = uiview
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}
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func (v *view) update() {
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// Do nothing
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v.once.Do(func() {
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if v.ml.Layer() == nil {
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panic("metal: CAMetalLayer is not initialized yet")
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}
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C.addSublayer(unsafe.Pointer(v.uiview), v.ml.Layer())
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})
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C.setFrame(v.ml.Layer(), unsafe.Pointer(v.uiview))
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}
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func (v *view) drawable() ca.MetalDrawable {
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// TODO: Implemnt this
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return ca.MetalDrawable{}
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}
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const (
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textureUsage = mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget
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storageMode = mtl.StorageModeShared
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resourceStorageMode = mtl.ResourceStorageModeShared
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)
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@ -18,58 +18,16 @@
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package metal
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import (
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ns"
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)
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type view struct {
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window uintptr
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device mtl.Device
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ml ca.MetalLayer
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}
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func (v *view) setWindow(window uintptr) {
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v.window = window
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}
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func (v *view) setDrawableSize(width, height int) {
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v.ml.SetDrawableSize(width, height)
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}
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func (v *view) getMTLDevice() mtl.Device {
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return v.device
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}
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func (v *view) setDisplaySyncEnabled(enabled bool) {
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// TODO: Now SetVsyncEnabled is called only from the main thread, and d.t.Run is not available since
|
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// recursive function call via Run is forbidden.
|
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// Fix this to use d.t.Run to avoid confusion.
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v.ml.SetDisplaySyncEnabled(enabled)
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}
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func (v *view) colorPixelFormat() mtl.PixelFormat {
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return v.ml.PixelFormat()
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}
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func (v *view) reset() error {
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var err error
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v.device, err = mtl.CreateSystemDefaultDevice()
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if err != nil {
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return err
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}
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v.ml = ca.MakeMetalLayer()
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v.ml.SetDevice(v.device)
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// https://developer.apple.com/documentation/quartzcore/cametallayer/1478155-pixelformat
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//
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// The pixel format for a Metal layer must be MTLPixelFormatBGRA8Unorm,
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// MTLPixelFormatBGRA8Unorm_sRGB, MTLPixelFormatRGBA16Float, MTLPixelFormatBGRA10_XR, or
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// MTLPixelFormatBGRA10_XR_sRGB.
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v.ml.SetPixelFormat(mtl.PixelFormatBGRA8UNorm)
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v.ml.SetMaximumDrawableCount(3)
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return nil
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func (v *view) setUIView(uiview uintptr) {
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panic("metal: setUIView is not available on macOS")
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}
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func (v *view) update() {
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@ -79,11 +37,10 @@ func (v *view) update() {
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cocoaWindow.ContentView().SetWantsLayer(true)
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}
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func (v *view) drawable() ca.MetalDrawable {
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d, err := v.ml.NextDrawable()
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if err != nil {
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// Drawable is nil. This can happen at the initial state. Let's wait and see.
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return ca.MetalDrawable{}
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}
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return d
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}
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const (
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// MTLTextureUsageRenderTarget might cause a problematic render result. Not sure the reason.
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textureUsage = mtl.TextureUsageShaderRead
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storageMode = mtl.StorageModeManaged
|
||||
resourceStorageMode = mtl.ResourceStorageModeManaged
|
||||
)
|
||||
|
@ -34,6 +34,7 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/internal/devicescale"
|
||||
"github.com/hajimehoshi/ebiten/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/opengl"
|
||||
"github.com/hajimehoshi/ebiten/internal/thread"
|
||||
)
|
||||
|
||||
var (
|
||||
@ -61,7 +62,14 @@ func (u *UserInterface) Render() {
|
||||
ctx, cancel := context.WithCancel(context.Background())
|
||||
go func() {
|
||||
<-renderEndCh
|
||||
cancel()
|
||||
if u.t != nil {
|
||||
u.t.Call(func() error {
|
||||
cancel()
|
||||
return nil
|
||||
})
|
||||
} else {
|
||||
cancel()
|
||||
}
|
||||
}()
|
||||
|
||||
if u.graphics.IsGL() {
|
||||
@ -79,9 +87,9 @@ func (u *UserInterface) Render() {
|
||||
}
|
||||
}
|
||||
return
|
||||
} else {
|
||||
u.t.Loop(ctx)
|
||||
}
|
||||
|
||||
// TODO: Create and run the thread loop like the GLFW driver does.
|
||||
}
|
||||
|
||||
type UserInterface struct {
|
||||
@ -99,6 +107,7 @@ type UserInterface struct {
|
||||
|
||||
input Input
|
||||
|
||||
t *thread.Thread
|
||||
glWorker gl.Worker
|
||||
|
||||
m sync.RWMutex
|
||||
@ -211,6 +220,9 @@ func (u *UserInterface) run(width, height int, scale float64, title string, cont
|
||||
ctx, u.glWorker = gl.NewContext()
|
||||
}
|
||||
graphics.(*opengl.Driver).SetMobileGLContext(ctx)
|
||||
} else {
|
||||
u.t = thread.New()
|
||||
graphics.SetThread(u.t)
|
||||
}
|
||||
|
||||
// Force to set the screen size
|
||||
|
@ -81,3 +81,7 @@ func UpdateTouchesOnAndroid(action int, id int, x, y int) {
|
||||
func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
|
||||
updateTouchesOnIOSImpl(phase, ptr, x, y)
|
||||
}
|
||||
|
||||
func SetUIView(uiview int64) {
|
||||
setUIView(uintptr(uiview))
|
||||
}
|
||||
|
25
mobile/ebitenmobileview/impl_metal.go
Normal file
25
mobile/ebitenmobileview/impl_metal.go
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright 2019 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build darwin,ios,arm darwin,ios,arm64
|
||||
|
||||
package ebitenmobileview
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal"
|
||||
)
|
||||
|
||||
func setUIView(uiview uintptr) {
|
||||
metal.Get().SetUIView(uiview)
|
||||
}
|
22
mobile/ebitenmobileview/impl_notmetal.go
Normal file
22
mobile/ebitenmobileview/impl_notmetal.go
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright 2019 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build darwin,ios,!arm
|
||||
// +build darwin,ios,!arm64
|
||||
|
||||
package ebitenmobileview
|
||||
|
||||
func setUIView(uiview uintptr) {
|
||||
panic("ebitenmobileview: setUIView is not available on this platform")
|
||||
}
|
@ -36,3 +36,6 @@ func updateTouchesOnAndroid(action int, id int, x, y int) {
|
||||
|
||||
func updateTouchesOnIOSImpl(phase int, ptr int64, x, y int) {
|
||||
}
|
||||
|
||||
func setUIView(uiview uintptr) {
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user