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audio: Remove unnecessary sleepings
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@ -49,9 +49,6 @@ func TestGC(t *testing.T) {
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}
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p.Play()
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// 200[ms] should be enough all the bytes are consumed.
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// TODO: This is a darty hack. Would it be possible to use virtual time?
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time.Sleep(200 * time.Millisecond)
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got = PlayersNumForTesting()
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if want := 1; got != want {
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t.Errorf("PlayersNum() after Play: got: %d, want: %d", got, want)
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@ -99,9 +96,6 @@ func TestSameSourcePlayers(t *testing.T) {
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p0.Play()
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p1.Play()
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// 200[ms] should be enough all the bytes are consumed.
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// TODO: This is a darty hack. Would it be possible to use virtual time?
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time.Sleep(200 * time.Millisecond)
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if err := UpdateForTesting(); err == nil {
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t.Errorf("got: nil, want: an error")
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}
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