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opengl: Rename some functions not to be exported
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ce9f957cd8
commit
3d79e086a9
@ -312,10 +312,7 @@ func (c *Context) UseProgram(p Program) {
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})
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}
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// TODO: This should be unexported method.
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func (c *Context) GetUniformLocation(p Program, location string) UniformLocation {
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// This is called only from Context method.
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func (c *Context) getUniformLocation(p Program, location string) UniformLocation {
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uniform := UniformLocation(gl.GetUniformLocation(uint32(p), gl.Str(location+"\x00")))
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if uniform == -1 {
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panic("opengl: invalid uniform location: " + location)
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@ -344,10 +341,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
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})
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}
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// TODO: This should be unexported method.
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func (c *Context) GetAttribLocation(p Program, location string) AttribLocation {
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// This is called only from Context method.
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func (c *Context) getAttribLocation(p Program, location string) AttribLocation {
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attrib := AttribLocation(gl.GetAttribLocation(uint32(p), gl.Str(location+"\x00")))
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if attrib == -1 {
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panic("invalid attrib location: " + location)
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@ -290,7 +290,7 @@ func (c *Context) UseProgram(p Program) {
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gl.UseProgram(p.Object)
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}
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func (c *Context) GetUniformLocation(p Program, location string) UniformLocation {
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func (c *Context) getUniformLocation(p Program, location string) UniformLocation {
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gl := c.gl
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return UniformLocation{gl.GetUniformLocation(p.Object, location)}
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}
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@ -314,7 +314,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
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}
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}
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func (c *Context) GetAttribLocation(p Program, location string) AttribLocation {
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func (c *Context) getAttribLocation(p Program, location string) AttribLocation {
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gl := c.gl
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return AttribLocation(gl.GetAttribLocation(p.Object, location))
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}
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@ -250,7 +250,7 @@ func (c *Context) UseProgram(p Program) {
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gl.UseProgram(mgl.Program(p))
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}
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func (c *Context) GetUniformLocation(p Program, location string) UniformLocation {
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func (c *Context) getUniformLocation(p Program, location string) UniformLocation {
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u := UniformLocation(gl.GetUniformLocation(mgl.Program(p), location))
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if u.Value == -1 {
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panic("invalid uniform location: " + location)
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@ -274,7 +274,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
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}
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}
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func (c *Context) GetAttribLocation(p Program, location string) AttribLocation {
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func (c *Context) getAttribLocation(p Program, location string) AttribLocation {
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a := AttribLocation(gl.GetAttribLocation(mgl.Program(p), location))
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if a.Value == ^uint(0) {
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panic("invalid attrib location: " + location)
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@ -20,7 +20,7 @@ var uniformLocationCache = map[ProgramID]map[string]UniformLocation{}
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var attribLocationCache = map[ProgramID]map[string]AttribLocation{}
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type UniformLocationGetter interface {
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GetUniformLocation(p Program, location string) UniformLocation
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getUniformLocation(p Program, location string) UniformLocation
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}
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// TODO: Rename these functions not to be confusing
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@ -32,14 +32,14 @@ func GetUniformLocation(g UniformLocationGetter, p Program, location string) Uni
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}
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l, ok := uniformLocationCache[id][location]
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if !ok {
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l = g.GetUniformLocation(p, location)
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l = g.getUniformLocation(p, location)
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uniformLocationCache[id][location] = l
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}
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return l
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}
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type AttribLocationGetter interface {
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GetAttribLocation(p Program, location string) AttribLocation
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getAttribLocation(p Program, location string) AttribLocation
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}
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func GetAttribLocation(g AttribLocationGetter, p Program, location string) AttribLocation {
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@ -49,7 +49,7 @@ func GetAttribLocation(g AttribLocationGetter, p Program, location string) Attri
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}
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l, ok := attribLocationCache[id][location]
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if !ok {
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l = g.GetAttribLocation(p, location)
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l = g.getAttribLocation(p, location)
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attribLocationCache[id][location] = l
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}
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return l
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