opengl: Rename some functions not to be exported

This commit is contained in:
Hajime Hoshi 2016-02-26 02:03:24 +09:00
parent ce9f957cd8
commit 3d79e086a9
4 changed files with 10 additions and 16 deletions

View File

@ -312,10 +312,7 @@ func (c *Context) UseProgram(p Program) {
})
}
// TODO: This should be unexported method.
func (c *Context) GetUniformLocation(p Program, location string) UniformLocation {
// This is called only from Context method.
func (c *Context) getUniformLocation(p Program, location string) UniformLocation {
uniform := UniformLocation(gl.GetUniformLocation(uint32(p), gl.Str(location+"\x00")))
if uniform == -1 {
panic("opengl: invalid uniform location: " + location)
@ -344,10 +341,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
})
}
// TODO: This should be unexported method.
func (c *Context) GetAttribLocation(p Program, location string) AttribLocation {
// This is called only from Context method.
func (c *Context) getAttribLocation(p Program, location string) AttribLocation {
attrib := AttribLocation(gl.GetAttribLocation(uint32(p), gl.Str(location+"\x00")))
if attrib == -1 {
panic("invalid attrib location: " + location)

View File

@ -290,7 +290,7 @@ func (c *Context) UseProgram(p Program) {
gl.UseProgram(p.Object)
}
func (c *Context) GetUniformLocation(p Program, location string) UniformLocation {
func (c *Context) getUniformLocation(p Program, location string) UniformLocation {
gl := c.gl
return UniformLocation{gl.GetUniformLocation(p.Object, location)}
}
@ -314,7 +314,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
}
}
func (c *Context) GetAttribLocation(p Program, location string) AttribLocation {
func (c *Context) getAttribLocation(p Program, location string) AttribLocation {
gl := c.gl
return AttribLocation(gl.GetAttribLocation(p.Object, location))
}

View File

@ -250,7 +250,7 @@ func (c *Context) UseProgram(p Program) {
gl.UseProgram(mgl.Program(p))
}
func (c *Context) GetUniformLocation(p Program, location string) UniformLocation {
func (c *Context) getUniformLocation(p Program, location string) UniformLocation {
u := UniformLocation(gl.GetUniformLocation(mgl.Program(p), location))
if u.Value == -1 {
panic("invalid uniform location: " + location)
@ -274,7 +274,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
}
}
func (c *Context) GetAttribLocation(p Program, location string) AttribLocation {
func (c *Context) getAttribLocation(p Program, location string) AttribLocation {
a := AttribLocation(gl.GetAttribLocation(mgl.Program(p), location))
if a.Value == ^uint(0) {
panic("invalid attrib location: " + location)

View File

@ -20,7 +20,7 @@ var uniformLocationCache = map[ProgramID]map[string]UniformLocation{}
var attribLocationCache = map[ProgramID]map[string]AttribLocation{}
type UniformLocationGetter interface {
GetUniformLocation(p Program, location string) UniformLocation
getUniformLocation(p Program, location string) UniformLocation
}
// TODO: Rename these functions not to be confusing
@ -32,14 +32,14 @@ func GetUniformLocation(g UniformLocationGetter, p Program, location string) Uni
}
l, ok := uniformLocationCache[id][location]
if !ok {
l = g.GetUniformLocation(p, location)
l = g.getUniformLocation(p, location)
uniformLocationCache[id][location] = l
}
return l
}
type AttribLocationGetter interface {
GetAttribLocation(p Program, location string) AttribLocation
getAttribLocation(p Program, location string) AttribLocation
}
func GetAttribLocation(g AttribLocationGetter, p Program, location string) AttribLocation {
@ -49,7 +49,7 @@ func GetAttribLocation(g AttribLocationGetter, p Program, location string) Attri
}
l, ok := attribLocationCache[id][location]
if !ok {
l = g.GetAttribLocation(p, location)
l = g.getAttribLocation(p, location)
attribLocationCache[id][location] = l
}
return l