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affine: Remove ebiten.Monochrome usages
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@ -131,7 +131,8 @@ func TestColorMMonochrome(t *testing.T) {
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{0.2990, 0.5870, 0.1140, 0, 0},
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{0.2990, 0.5870, 0.1140, 0, 0},
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{0, 0, 0, 1, 0},
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{0, 0, 0, 1, 0},
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}
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}
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m := Monochrome()
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m := ColorM{}
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m.ChangeHSV(0, 0, 1)
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for i := 0; i < 4; i++ {
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for i := 0; i < 4; i++ {
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for j := 0; j < 5; j++ {
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for j := 0; j < 5; j++ {
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got := m.Element(i, j)
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got := m.Element(i, j)
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@ -167,7 +167,8 @@ func (s *GameScene) drawBackground(r *ebiten.Image) {
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op.GeoM.Translate(ScreenWidth/2, ScreenHeight/2)
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op.GeoM.Translate(ScreenWidth/2, ScreenHeight/2)
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a := 0.7
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a := 0.7
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m := ebiten.Monochrome()
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m := ebiten.ColorM{}
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m.ChangeHSV(0, 0, 1)
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m.Scale(a, a, a, a)
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m.Scale(a, a, a, a)
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op.ColorM.Scale(1-a, 1-a, 1-a, 1-a)
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op.ColorM.Scale(1-a, 1-a, 1-a, 1-a)
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op.ColorM.Add(m)
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op.ColorM.Add(m)
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