opengl: Refactoring: Remove unneeded code

This commit is contained in:
Hajime Hoshi 2016-06-01 02:14:11 +09:00
parent d756d35b59
commit 3dfbb4a2ea

View File

@ -211,13 +211,6 @@ func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
} }
func (c *Context) SetViewport(f Framebuffer, width, height int) error { func (c *Context) SetViewport(f Framebuffer, width, height int) error {
// TODO: Not sure if Flush is needed here.
if f.Object == nil {
c.bindFramebuffer(f)
gl := c.gl
gl.Viewport(0, 0, width, height)
return nil
}
c.bindFramebuffer(f) c.bindFramebuffer(f)
gl := c.gl gl := c.gl
gl.Viewport(0, 0, width, height) gl.Viewport(0, 0, width, height)