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opengl: Refactoring: Remove unneeded code
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@ -211,13 +211,6 @@ func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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}
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}
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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func (c *Context) SetViewport(f Framebuffer, width, height int) error {
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// TODO: Not sure if Flush is needed here.
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if f.Object == nil {
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c.bindFramebuffer(f)
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gl := c.gl
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gl.Viewport(0, 0, width, height)
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return nil
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}
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c.bindFramebuffer(f)
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c.bindFramebuffer(f)
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gl := c.gl
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gl := c.gl
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gl.Viewport(0, 0, width, height)
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gl.Viewport(0, 0, width, height)
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