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internal/graphicsdriver/directx: bug fix: d3dcomipler_47.dll might be missing
Updates #2613 Closes #2618
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parent
6858e4b60b
commit
3e477d0bbb
@ -71,12 +71,35 @@ const (
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)
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var (
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d3dcompiler = windows.NewLazySystemDLL("d3dcompiler_47.dll")
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procD3DCompile = d3dcompiler.NewProc("D3DCompile")
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procD3DCompile *windows.LazyProc
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)
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func init() {
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var d3dcompiler *windows.LazyDLL
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// Enumerate possible DLL names for d3dcompiler_*.dll.
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// https://walbourn.github.io/hlsl-fxc-and-d3dcompile/
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for v := 47; v >= 33; v-- {
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dll := windows.NewLazySystemDLL(fmt.Sprintf("d3dcompiler_%d.dll", v))
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if err := dll.Load(); err != nil {
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continue
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}
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d3dcompiler = dll
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break
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}
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if d3dcompiler == nil {
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return
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}
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procD3DCompile = d3dcompiler.NewProc("D3DCompile")
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}
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func _D3DCompile(srcData []byte, sourceName string, pDefines []_D3D_SHADER_MACRO, pInclude unsafe.Pointer, entryPoint string, target string, flags1 uint32, flags2 uint32) (*_ID3DBlob, error) {
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if procD3DCompile == nil {
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return nil, fmt.Errorf("directx: d3dcompiler_*.dll is missing in this environment")
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}
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// TODO: Define _ID3DInclude for pInclude, but is it possible in Go?
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var defs unsafe.Pointer
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