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internal/graphicsdriver/playstation5: add extern C
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@ -32,10 +32,10 @@ ebitengine_NewScreenFramebufferImage(int *image, int width, int height) {
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extern "C" void ebitengine_DisposeImage(int id) {}
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void ebitengine_SetVertices(float *vertices, int vertexCount, uint32_t *indices,
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int indexCount) {}
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extern "C" void ebitengine_SetVertices(float *vertices, int vertexCount,
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uint32_t *indices, int indexCount) {}
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ebitengine_Error
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extern "C" ebitengine_Error
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ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
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ebitengine_DstRegion *dstRegions, int dstRegionCount,
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int indexOffset, ebitengine_Blend blend,
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