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graphics: Use the common vertices backend for PutVertex
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parent
008de78cec
commit
3eee4754c5
2
image.go
2
image.go
@ -481,7 +481,7 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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filter = graphics.Filter(img.filter)
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filter = graphics.Filter(img.filter)
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}
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}
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vs := make([]float32, len(vertices)*graphics.VertexFloatNum)
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vs := graphics.VertexSlice(len(vertices))
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src := img.mipmap.original()
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src := img.mipmap.original()
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r := img.Bounds()
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r := img.Bounds()
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for idx, v := range vertices {
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for idx, v := range vertices {
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@ -35,11 +35,6 @@ const (
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)
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)
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func (v *verticesBackend) slice(n int) []float32 {
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func (v *verticesBackend) slice(n int) []float32 {
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const num = 1024
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if n > num {
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panic(fmt.Sprintf("graphics: n must be <= num but not: n: %d, num: %d", n, num))
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}
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v.m.Lock()
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v.m.Lock()
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need := n * VertexFloatNum
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need := n * VertexFloatNum
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@ -49,7 +44,11 @@ func (v *verticesBackend) slice(n int) []float32 {
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}
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}
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if v.backend == nil {
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if v.backend == nil {
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v.backend = make([]float32, VertexFloatNum*num)
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l := 1024
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if n > l {
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l = n
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}
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v.backend = make([]float32, VertexFloatNum*l)
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}
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}
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s := v.backend[v.head : v.head+need]
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s := v.backend[v.head : v.head+need]
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