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internal/graphicsdriver/opengl: Return an error when initializing OpenGL fails
Updates #1838
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2fd97767ff
commit
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@ -109,7 +109,7 @@ func (c *context) usesWebGL2() bool {
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return c.webGLVersion == webGLVersion2
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}
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func (c *context) initGL() {
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func (c *context) initGL() error {
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c.webGLVersion = webGLVersionUnknown
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var gl js.Value
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@ -141,7 +141,7 @@ func (c *context) initGL() {
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}
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if !gl.Truthy() {
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panic("opengl: getContext failed")
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return fmt.Errorf("opengl: getContext failed")
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}
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} else if go2cpp := js.Global().Get("go2cpp"); go2cpp.Truthy() {
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gl = go2cpp.Get("gl")
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@ -149,6 +149,7 @@ func (c *context) initGL() {
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}
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c.gl = c.newGL(gl)
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return nil
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}
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func (c *context) reset() error {
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@ -159,7 +160,9 @@ func (c *context) reset() error {
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c.lastViewportHeight = 0
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c.lastCompositeMode = driver.CompositeModeUnknown
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c.initGL()
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if err := c.initGL(); err != nil {
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return err
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}
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if c.gl.isContextLost.Invoke().Bool() {
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return driver.GraphicsNotReady
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