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internal/atlas: refactoring
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@ -89,7 +89,7 @@ func putImagesOnSourceBackend() {
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if i.usedAsSourceCount < math.MaxInt {
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i.usedAsSourceCount++
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}
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if int64(i.usedAsSourceCount) >= int64(baseCountToPutOnSourceBackend*(1<<uint(min(i.usedAsDestinationCount, 31)))) {
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if i.usedAsSourceCount >= baseCountToPutOnSourceBackend*(1<<uint(min(i.usedAsDestinationCount, 31))) {
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i.putOnSourceBackend()
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i.usedAsSourceCount = 0
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}
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@ -147,8 +147,6 @@ func (b *backend) extendIfNeeded(width, height int) {
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// Assume that the screen image is never extended.
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newImg := newClearedImage(width, height, false)
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// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
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// information.
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srcs := [graphics.ShaderSrcImageCount]*graphicscommand.Image{b.image}
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sw, sh := b.image.InternalSize()
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vs := quadVertices(0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
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@ -254,11 +252,13 @@ type Image struct {
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// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
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// a graphicscommand.Image on an atlas by ensureIsolatedFromSource.
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//
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// The type is int64 instead of int to avoid overflow when comparing the limitation.
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//
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// usedAsSourceCount is increased if the image is used as a rendering source, or set to 0 if the image is
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// modified.
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//
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// WritePixels doesn't affect this value since WritePixels can be done on images on an atlas.
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usedAsSourceCount int
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usedAsSourceCount int64
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// usedAsDestinationCount represents how many times an image is used as a rendering destination at DrawTriangles.
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// usedAsDestinationCount affects the calculation when to put the image onto a texture atlas again.
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