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https://github.com/hajimehoshi/ebiten.git
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opengl: Change Shader/Program/Buffer to js.Value
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2497b64cf7
commit
3fbe8d8ecb
@ -29,9 +29,9 @@ import (
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type (
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Texture js.Value
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Framebuffer js.Value
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Shader interface{}
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Program interface{}
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Buffer interface{}
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Shader js.Value
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Program js.Value
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Buffer js.Value
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uniformLocation js.Value
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)
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@ -42,7 +42,7 @@ type programID int
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var InvalidTexture = Texture(js.Null)
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func getProgramID(p Program) programID {
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return programID(p.(js.Value).Get("__ebiten_programId").Int())
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return programID(js.Value(p).Get("__ebiten_programId").Int())
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}
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func init() {
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@ -241,46 +241,46 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error
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gl := c.gl
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s := gl.Call("createShader", int(shaderType))
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if s == js.Null {
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return nil, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
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return Shader(js.Null), fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
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}
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gl.Call("shaderSource", s, source)
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gl.Call("compileShader", s)
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gl.Call("shaderSource", js.Value(s), source)
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gl.Call("compileShader", js.Value(s))
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if !gl.Call("getShaderParameter", s, gl.Get("COMPILE_STATUS")).Bool() {
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log := gl.Call("getShaderInfoLog", s)
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return nil, fmt.Errorf("opengl: shader compile failed: %s", log)
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if !gl.Call("getShaderParameter", js.Value(s), gl.Get("COMPILE_STATUS")).Bool() {
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log := gl.Call("getShaderInfoLog", js.Value(s))
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return Shader(js.Null), fmt.Errorf("opengl: shader compile failed: %s", log)
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}
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return s, nil
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return Shader(s), nil
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}
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func (c *Context) DeleteShader(s Shader) {
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gl := c.gl
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gl.Call("deleteShader", s)
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gl.Call("deleteShader", js.Value(s))
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}
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func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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gl := c.gl
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p := gl.Call("createProgram")
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if p == js.Null {
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return nil, errors.New("opengl: glCreateProgram failed")
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return Program(js.Null), errors.New("opengl: glCreateProgram failed")
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}
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p.Set("__ebiten_programId", int(c.lastProgramID))
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c.lastProgramID++
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for _, shader := range shaders {
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gl.Call("attachShader", p, shader)
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gl.Call("attachShader", js.Value(p), js.Value(shader))
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}
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gl.Call("linkProgram", p)
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if !gl.Call("getProgramParameter", p, gl.Get("LINK_STATUS")).Bool() {
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return nil, errors.New("opengl: program error")
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gl.Call("linkProgram", js.Value(p))
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if !gl.Call("getProgramParameter", js.Value(p), gl.Get("LINK_STATUS")).Bool() {
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return Program(js.Null), errors.New("opengl: program error")
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}
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return p, nil
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return Program(p), nil
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}
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func (c *Context) UseProgram(p Program) {
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gl := c.gl
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gl.Call("useProgram", p)
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gl.Call("useProgram", js.Value(p))
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}
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func (c *Context) DeleteProgram(p Program) {
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@ -293,7 +293,7 @@ func (c *Context) DeleteProgram(p Program) {
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func (c *Context) getUniformLocationImpl(p Program, location string) uniformLocation {
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gl := c.gl
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return uniformLocation(gl.Call("getUniformLocation", p, location))
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return uniformLocation(gl.Call("getUniformLocation", js.Value(p), location))
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}
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func (c *Context) UniformInt(p Program, location string, v int) {
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@ -351,7 +351,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
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func (c *Context) getAttribLocationImpl(p Program, location string) attribLocation {
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gl := c.gl
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return attribLocation(gl.Call("getAttribLocation", p, location).Int())
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return attribLocation(gl.Call("getAttribLocation", js.Value(p), location).Int())
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}
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func (c *Context) VertexAttribPointer(p Program, location string, size int, dataType DataType, stride int, offset int) {
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@ -375,22 +375,22 @@ func (c *Context) DisableVertexAttribArray(p Program, location string) {
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func (c *Context) NewArrayBuffer(size int) Buffer {
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gl := c.gl
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b := gl.Call("createBuffer")
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gl.Call("bindBuffer", int(ArrayBuffer), b)
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gl.Call("bindBuffer", int(ArrayBuffer), js.Value(b))
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gl.Call("bufferData", int(ArrayBuffer), size, int(DynamicDraw))
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return b
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return Buffer(b)
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}
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func (c *Context) NewElementArrayBuffer(size int) Buffer {
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gl := c.gl
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b := gl.Call("createBuffer")
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gl.Call("bindBuffer", int(ElementArrayBuffer), b)
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gl.Call("bindBuffer", int(ElementArrayBuffer), js.Value(b))
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gl.Call("bufferData", int(ElementArrayBuffer), size, int(DynamicDraw))
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return b
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return Buffer(b)
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}
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func (c *Context) BindBuffer(bufferType BufferType, b Buffer) {
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gl := c.gl
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gl.Call("bindBuffer", int(bufferType), b)
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gl.Call("bindBuffer", int(bufferType), js.Value(b))
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}
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func (c *Context) ArrayBufferSubData(data []float32) {
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@ -405,7 +405,7 @@ func (c *Context) ElementArrayBufferSubData(data []uint16) {
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func (c *Context) DeleteBuffer(b Buffer) {
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gl := c.gl
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gl.Call("deleteBuffer", b)
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gl.Call("deleteBuffer", js.Value(b))
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}
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func (c *Context) DrawElements(mode Mode, len int, offsetInBytes int) {
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