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https://github.com/hajimehoshi/ebiten.git
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shader: Let detectType return multiple types
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parent
c986da8970
commit
3fd8062fbe
@ -320,7 +320,11 @@ func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variabl
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if len(vs.Values) > 0 {
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init = vs.Values[i]
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if t.Main == shaderir.None {
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t = s.detectType(block, init)
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ts := s.detectType(block, init)
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if len(ts) > 1 {
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s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
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}
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t = ts[0]
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}
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}
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name := n.Name
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@ -510,7 +514,11 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
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v := variable{
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name: e.(*ast.Ident).Name,
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}
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v.typ = cs.detectType(block, l.Rhs[i])
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ts := cs.detectType(block, l.Rhs[i])
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if len(ts) > 1 {
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cs.addError(l.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
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}
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v.typ = ts[0]
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block.vars = append(block.vars, v)
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block.ir.LocalVars = append(block.ir.LocalVars, v.typ)
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@ -574,52 +582,52 @@ func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, out
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return block
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}
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func (s *compileState) detectType(b *block, expr ast.Expr) shaderir.Type {
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func (s *compileState) detectType(b *block, expr ast.Expr) []shaderir.Type {
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switch e := expr.(type) {
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case *ast.BasicLit:
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switch e.Kind {
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case token.FLOAT:
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return shaderir.Type{Main: shaderir.Float}
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return []shaderir.Type{{Main: shaderir.Float}}
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case token.INT:
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return shaderir.Type{Main: shaderir.Int}
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return []shaderir.Type{{Main: shaderir.Int}}
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}
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s.addError(expr.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
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return shaderir.Type{}
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return nil
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case *ast.CallExpr:
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n := e.Fun.(*ast.Ident).Name
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f, ok := shaderir.ParseBuiltinFunc(n)
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if ok {
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switch f {
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case shaderir.Vec2F:
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return shaderir.Type{Main: shaderir.Vec2}
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return []shaderir.Type{{Main: shaderir.Vec2}}
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case shaderir.Vec3F:
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return shaderir.Type{Main: shaderir.Vec3}
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return []shaderir.Type{{Main: shaderir.Vec3}}
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case shaderir.Vec4F:
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return shaderir.Type{Main: shaderir.Vec4}
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return []shaderir.Type{{Main: shaderir.Vec4}}
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case shaderir.Mat2F:
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return shaderir.Type{Main: shaderir.Mat2}
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return []shaderir.Type{{Main: shaderir.Mat2}}
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case shaderir.Mat3F:
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return shaderir.Type{Main: shaderir.Mat3}
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return []shaderir.Type{{Main: shaderir.Mat3}}
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case shaderir.Mat4F:
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return shaderir.Type{Main: shaderir.Mat4}
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return []shaderir.Type{{Main: shaderir.Mat4}}
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// TODO: Add more functions
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}
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}
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s.addError(expr.Pos(), fmt.Sprintf("unexpected call: %s", n))
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return shaderir.Type{}
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return nil
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case *ast.CompositeLit:
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return s.parseType(e.Type)
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return []shaderir.Type{s.parseType(e.Type)}
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case *ast.Ident:
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n := e.Name
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for _, v := range b.vars {
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if v.name == n {
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return v.typ
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return []shaderir.Type{v.typ}
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}
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}
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if b == &s.global {
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for i, v := range s.uniforms {
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if v == n {
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return s.ir.Uniforms[i]
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return []shaderir.Type{s.ir.Uniforms[i]}
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}
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}
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}
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@ -627,12 +635,12 @@ func (s *compileState) detectType(b *block, expr ast.Expr) shaderir.Type {
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return s.detectType(b.outer, e)
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}
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s.addError(expr.Pos(), fmt.Sprintf("unexpected identifier: %s", n))
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return shaderir.Type{}
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return nil
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//case *ast.SelectorExpr:
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//return fmt.Sprintf("%s.%s", dumpExpr(e.X), dumpExpr(e.Sel))
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default:
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s.addError(expr.Pos(), fmt.Sprintf("detecting type not implemented: %#v", expr))
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return shaderir.Type{}
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return nil
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}
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}
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