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https://github.com/hajimehoshi/ebiten.git
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parent
4940159e5b
commit
406b8a4a08
@ -1464,6 +1464,42 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func TestShaderOperatorVecAndNumber(t *testing.T) {
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if _, err := ebiten.NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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a := vec2(1) + 2
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return a.xxyy
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}`)); err != nil {
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t.Error(err)
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}
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if _, err := ebiten.NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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a := vec2(1) + 2.1
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return a.xxyy
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}`)); err != nil {
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t.Error(err)
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}
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if _, err := ebiten.NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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a := vec2(1) % 2
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return a.xxyy
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}`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := ebiten.NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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a := vec2(1) % 2.1
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return a.xxyy
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}`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := ebiten.NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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a := vec2(1)
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a += 2
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