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graphics: Use 0.0 instead of type conversion; gofmt
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abc20ca160
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@ -70,18 +70,18 @@ func vertices(sx0, sy0, sx1, sy1 int, width, height int, geo *affine.GeoM) []flo
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g.Concat(geo)
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g.Concat(geo)
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geo = &g
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geo = &g
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}
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}
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x0, y0 := float64(0), float64(0)
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x0, y0 := 0.0, 0.0
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x1, y1 := float64(sx1 - sx0), float64(sy1 - sy0)
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x1, y1 := float64(sx1-sx0), float64(sy1-sy0)
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// it really feels like we should be able to cache this computation
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// it really feels like we should be able to cache this computation
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// but it may not matter.
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// but it may not matter.
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w := 1
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w := 1
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h := 1
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h := 1
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for w < width {
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for w < width {
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w *= 2
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w *= 2
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}
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}
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for h < height {
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for h < height {
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h *= 2
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h *= 2
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}
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}
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wf := float32(w)
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wf := float32(w)
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hf := float32(h)
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hf := float32(h)
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