graphics: Use 0.0 instead of type conversion; gofmt

This commit is contained in:
Hajime Hoshi 2018-01-14 16:05:18 +09:00
parent abc20ca160
commit 406edf28c2

View File

@ -70,18 +70,18 @@ func vertices(sx0, sy0, sx1, sy1 int, width, height int, geo *affine.GeoM) []flo
g.Concat(geo) g.Concat(geo)
geo = &g geo = &g
} }
x0, y0 := float64(0), float64(0) x0, y0 := 0.0, 0.0
x1, y1 := float64(sx1 - sx0), float64(sy1 - sy0) x1, y1 := float64(sx1-sx0), float64(sy1-sy0)
// it really feels like we should be able to cache this computation // it really feels like we should be able to cache this computation
// but it may not matter. // but it may not matter.
w := 1 w := 1
h := 1 h := 1
for w < width { for w < width {
w *= 2 w *= 2
} }
for h < height { for h < height {
h *= 2 h *= 2
} }
wf := float32(w) wf := float32(w)
hf := float32(h) hf := float32(h)