graphicsdriver/opengl/gl: Fix go-vet errors on Windows

Updates #889
This commit is contained in:
Hajime Hoshi 2019-10-06 23:19:56 +09:00
parent 3a0f8655e6
commit 4088de5349
2 changed files with 67 additions and 67 deletions

View File

@ -331,198 +331,198 @@ func Viewport(x int32, y int32, width int32, height int32) {
// InitWithProcAddrFunc intializes the package using the specified OpenGL
// function pointer loading function. For more cases Init should be used
func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error {
gpAttachShader = uintptr(getProcAddr("glAttachShader"))
func InitWithProcAddrFunc(getProcAddr func(name string) uintptr) error {
gpAttachShader = getProcAddr("glAttachShader")
if gpAttachShader == 0 {
return errors.New("glAttachShader")
}
gpBindAttribLocation = uintptr(getProcAddr("glBindAttribLocation"))
gpBindAttribLocation = getProcAddr("glBindAttribLocation")
if gpBindAttribLocation == 0 {
return errors.New("glBindAttribLocation")
}
gpBindBuffer = uintptr(getProcAddr("glBindBuffer"))
gpBindBuffer = getProcAddr("glBindBuffer")
if gpBindBuffer == 0 {
return errors.New("glBindBuffer")
}
gpBindFramebufferEXT = uintptr(getProcAddr("glBindFramebufferEXT"))
gpBindTexture = uintptr(getProcAddr("glBindTexture"))
gpBindFramebufferEXT = getProcAddr("glBindFramebufferEXT")
gpBindTexture = getProcAddr("glBindTexture")
if gpBindTexture == 0 {
return errors.New("glBindTexture")
}
gpBlendFunc = uintptr(getProcAddr("glBlendFunc"))
gpBlendFunc = getProcAddr("glBlendFunc")
if gpBlendFunc == 0 {
return errors.New("glBlendFunc")
}
gpBufferData = uintptr(getProcAddr("glBufferData"))
gpBufferData = getProcAddr("glBufferData")
if gpBufferData == 0 {
return errors.New("glBufferData")
}
gpBufferSubData = uintptr(getProcAddr("glBufferSubData"))
gpBufferSubData = getProcAddr("glBufferSubData")
if gpBufferSubData == 0 {
return errors.New("glBufferSubData")
}
gpCheckFramebufferStatusEXT = uintptr(getProcAddr("glCheckFramebufferStatusEXT"))
gpCompileShader = uintptr(getProcAddr("glCompileShader"))
gpCheckFramebufferStatusEXT = getProcAddr("glCheckFramebufferStatusEXT")
gpCompileShader = getProcAddr("glCompileShader")
if gpCompileShader == 0 {
return errors.New("glCompileShader")
}
gpCreateProgram = uintptr(getProcAddr("glCreateProgram"))
gpCreateProgram = getProcAddr("glCreateProgram")
if gpCreateProgram == 0 {
return errors.New("glCreateProgram")
}
gpCreateShader = uintptr(getProcAddr("glCreateShader"))
gpCreateShader = getProcAddr("glCreateShader")
if gpCreateShader == 0 {
return errors.New("glCreateShader")
}
gpDeleteBuffers = uintptr(getProcAddr("glDeleteBuffers"))
gpDeleteBuffers = getProcAddr("glDeleteBuffers")
if gpDeleteBuffers == 0 {
return errors.New("glDeleteBuffers")
}
gpDeleteFramebuffersEXT = uintptr(getProcAddr("glDeleteFramebuffersEXT"))
gpDeleteProgram = uintptr(getProcAddr("glDeleteProgram"))
gpDeleteFramebuffersEXT = getProcAddr("glDeleteFramebuffersEXT")
gpDeleteProgram = getProcAddr("glDeleteProgram")
if gpDeleteProgram == 0 {
return errors.New("glDeleteProgram")
}
gpDeleteShader = uintptr(getProcAddr("glDeleteShader"))
gpDeleteShader = getProcAddr("glDeleteShader")
if gpDeleteShader == 0 {
return errors.New("glDeleteShader")
}
gpDeleteTextures = uintptr(getProcAddr("glDeleteTextures"))
gpDeleteTextures = getProcAddr("glDeleteTextures")
if gpDeleteTextures == 0 {
return errors.New("glDeleteTextures")
}
gpDisableVertexAttribArray = uintptr(getProcAddr("glDisableVertexAttribArray"))
gpDisableVertexAttribArray = getProcAddr("glDisableVertexAttribArray")
if gpDisableVertexAttribArray == 0 {
return errors.New("glDisableVertexAttribArray")
}
gpDrawElements = uintptr(getProcAddr("glDrawElements"))
gpDrawElements = getProcAddr("glDrawElements")
if gpDrawElements == 0 {
return errors.New("glDrawElements")
}
gpEnable = uintptr(getProcAddr("glEnable"))
gpEnable = getProcAddr("glEnable")
if gpEnable == 0 {
return errors.New("glEnable")
}
gpEnableVertexAttribArray = uintptr(getProcAddr("glEnableVertexAttribArray"))
gpEnableVertexAttribArray = getProcAddr("glEnableVertexAttribArray")
if gpEnableVertexAttribArray == 0 {
return errors.New("glEnableVertexAttribArray")
}
gpFlush = uintptr(getProcAddr("glFlush"))
gpFlush = getProcAddr("glFlush")
if gpFlush == 0 {
return errors.New("glFlush")
}
gpFramebufferTexture2DEXT = uintptr(getProcAddr("glFramebufferTexture2DEXT"))
gpGenBuffers = uintptr(getProcAddr("glGenBuffers"))
gpFramebufferTexture2DEXT = getProcAddr("glFramebufferTexture2DEXT")
gpGenBuffers = getProcAddr("glGenBuffers")
if gpGenBuffers == 0 {
return errors.New("glGenBuffers")
}
gpGenFramebuffersEXT = uintptr(getProcAddr("glGenFramebuffersEXT"))
gpGenTextures = uintptr(getProcAddr("glGenTextures"))
gpGenFramebuffersEXT = getProcAddr("glGenFramebuffersEXT")
gpGenTextures = getProcAddr("glGenTextures")
if gpGenTextures == 0 {
return errors.New("glGenTextures")
}
gpGetDoublei_v = uintptr(getProcAddr("glGetDoublei_v"))
gpGetDoublei_vEXT = uintptr(getProcAddr("glGetDoublei_vEXT"))
gpGetError = uintptr(getProcAddr("glGetError"))
gpGetDoublei_v = getProcAddr("glGetDoublei_v")
gpGetDoublei_vEXT = getProcAddr("glGetDoublei_vEXT")
gpGetError = getProcAddr("glGetError")
if gpGetError == 0 {
return errors.New("glGetError")
}
gpGetFloati_v = uintptr(getProcAddr("glGetFloati_v"))
gpGetFloati_vEXT = uintptr(getProcAddr("glGetFloati_vEXT"))
gpGetIntegeri_v = uintptr(getProcAddr("glGetIntegeri_v"))
gpGetIntegerui64i_vNV = uintptr(getProcAddr("glGetIntegerui64i_vNV"))
gpGetIntegerv = uintptr(getProcAddr("glGetIntegerv"))
gpGetFloati_v = getProcAddr("glGetFloati_v")
gpGetFloati_vEXT = getProcAddr("glGetFloati_vEXT")
gpGetIntegeri_v = getProcAddr("glGetIntegeri_v")
gpGetIntegerui64i_vNV = getProcAddr("glGetIntegerui64i_vNV")
gpGetIntegerv = getProcAddr("glGetIntegerv")
if gpGetIntegerv == 0 {
return errors.New("glGetIntegerv")
}
gpGetPointeri_vEXT = uintptr(getProcAddr("glGetPointeri_vEXT"))
gpGetProgramiv = uintptr(getProcAddr("glGetProgramiv"))
gpGetPointeri_vEXT = getProcAddr("glGetPointeri_vEXT")
gpGetProgramiv = getProcAddr("glGetProgramiv")
if gpGetProgramiv == 0 {
return errors.New("glGetProgramiv")
}
gpGetShaderInfoLog = uintptr(getProcAddr("glGetShaderInfoLog"))
gpGetShaderInfoLog = getProcAddr("glGetShaderInfoLog")
if gpGetShaderInfoLog == 0 {
return errors.New("glGetShaderInfoLog")
}
gpGetShaderiv = uintptr(getProcAddr("glGetShaderiv"))
gpGetShaderiv = getProcAddr("glGetShaderiv")
if gpGetShaderiv == 0 {
return errors.New("glGetShaderiv")
}
gpGetTransformFeedbacki64_v = uintptr(getProcAddr("glGetTransformFeedbacki64_v"))
gpGetTransformFeedbacki_v = uintptr(getProcAddr("glGetTransformFeedbacki_v"))
gpGetUniformLocation = uintptr(getProcAddr("glGetUniformLocation"))
gpGetTransformFeedbacki64_v = getProcAddr("glGetTransformFeedbacki64_v")
gpGetTransformFeedbacki_v = getProcAddr("glGetTransformFeedbacki_v")
gpGetUniformLocation = getProcAddr("glGetUniformLocation")
if gpGetUniformLocation == 0 {
return errors.New("glGetUniformLocation")
}
gpGetUnsignedBytei_vEXT = uintptr(getProcAddr("glGetUnsignedBytei_vEXT"))
gpGetVertexArrayIntegeri_vEXT = uintptr(getProcAddr("glGetVertexArrayIntegeri_vEXT"))
gpGetVertexArrayPointeri_vEXT = uintptr(getProcAddr("glGetVertexArrayPointeri_vEXT"))
gpIsFramebufferEXT = uintptr(getProcAddr("glIsFramebufferEXT"))
gpIsProgram = uintptr(getProcAddr("glIsProgram"))
gpGetUnsignedBytei_vEXT = getProcAddr("glGetUnsignedBytei_vEXT")
gpGetVertexArrayIntegeri_vEXT = getProcAddr("glGetVertexArrayIntegeri_vEXT")
gpGetVertexArrayPointeri_vEXT = getProcAddr("glGetVertexArrayPointeri_vEXT")
gpIsFramebufferEXT = getProcAddr("glIsFramebufferEXT")
gpIsProgram = getProcAddr("glIsProgram")
if gpIsProgram == 0 {
return errors.New("glIsProgram")
}
gpIsTexture = uintptr(getProcAddr("glIsTexture"))
gpIsTexture = getProcAddr("glIsTexture")
if gpIsTexture == 0 {
return errors.New("glIsTexture")
}
gpLinkProgram = uintptr(getProcAddr("glLinkProgram"))
gpLinkProgram = getProcAddr("glLinkProgram")
if gpLinkProgram == 0 {
return errors.New("glLinkProgram")
}
gpPixelStorei = uintptr(getProcAddr("glPixelStorei"))
gpPixelStorei = getProcAddr("glPixelStorei")
if gpPixelStorei == 0 {
return errors.New("glPixelStorei")
}
gpReadPixels = uintptr(getProcAddr("glReadPixels"))
gpReadPixels = getProcAddr("glReadPixels")
if gpReadPixels == 0 {
return errors.New("glReadPixels")
}
gpShaderSource = uintptr(getProcAddr("glShaderSource"))
gpShaderSource = getProcAddr("glShaderSource")
if gpShaderSource == 0 {
return errors.New("glShaderSource")
}
gpTexImage2D = uintptr(getProcAddr("glTexImage2D"))
gpTexImage2D = getProcAddr("glTexImage2D")
if gpTexImage2D == 0 {
return errors.New("glTexImage2D")
}
gpTexParameteri = uintptr(getProcAddr("glTexParameteri"))
gpTexParameteri = getProcAddr("glTexParameteri")
if gpTexParameteri == 0 {
return errors.New("glTexParameteri")
}
gpTexSubImage2D = uintptr(getProcAddr("glTexSubImage2D"))
gpTexSubImage2D = getProcAddr("glTexSubImage2D")
if gpTexSubImage2D == 0 {
return errors.New("glTexSubImage2D")
}
gpUniform1f = uintptr(getProcAddr("glUniform1f"))
gpUniform1f = getProcAddr("glUniform1f")
if gpUniform1f == 0 {
return errors.New("glUniform1f")
}
gpUniform1i = uintptr(getProcAddr("glUniform1i"))
gpUniform1i = getProcAddr("glUniform1i")
if gpUniform1i == 0 {
return errors.New("glUniform1i")
}
gpUniform2fv = uintptr(getProcAddr("glUniform2fv"))
gpUniform2fv = getProcAddr("glUniform2fv")
if gpUniform2fv == 0 {
return errors.New("glUniform2fv")
}
gpUniform4fv = uintptr(getProcAddr("glUniform4fv"))
gpUniform4fv = getProcAddr("glUniform4fv")
if gpUniform4fv == 0 {
return errors.New("glUniform4fv")
}
gpUniformMatrix4fv = uintptr(getProcAddr("glUniformMatrix4fv"))
gpUniformMatrix4fv = getProcAddr("glUniformMatrix4fv")
if gpUniformMatrix4fv == 0 {
return errors.New("glUniformMatrix4fv")
}
gpUseProgram = uintptr(getProcAddr("glUseProgram"))
gpUseProgram = getProcAddr("glUseProgram")
if gpUseProgram == 0 {
return errors.New("glUseProgram")
}
gpVertexAttribPointer = uintptr(getProcAddr("glVertexAttribPointer"))
gpVertexAttribPointer = getProcAddr("glVertexAttribPointer")
if gpVertexAttribPointer == 0 {
return errors.New("glVertexAttribPointer")
}
gpViewport = uintptr(getProcAddr("glViewport"))
gpViewport = getProcAddr("glViewport")
if gpViewport == 0 {
return errors.New("glViewport")
}

View File

@ -13,18 +13,18 @@ var (
wglGetProcAddress = opengl32.NewProc("wglGetProcAddress")
)
func getProcAddress(namea string) unsafe.Pointer {
func getProcAddress(namea string) uintptr {
cname, err := windows.BytePtrFromString(namea)
if err != nil {
panic(err)
}
if r, _, _ := wglGetProcAddress.Call(uintptr(unsafe.Pointer(cname))); r != 0 {
return unsafe.Pointer(r)
return r
}
p := opengl32.NewProc(namea)
if err := p.Find(); err != nil {
// The proc is not found.
return nil
return 0
}
return unsafe.Pointer(p.Addr())
return p.Addr()
}