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buffered: Add 'Pixels' and remove 'At'
This is a preparation to make shareable.Image and ebiten.Image 1:1 Now sub-images doesn't have its own shareable.Image. Updates #896 Updates #1194
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parent
5db4a55a07
commit
40906676e6
5
image.go
5
image.go
@ -492,11 +492,12 @@ func (i *Image) At(x, y int) color.Color {
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if i.isSubImage() && !image.Pt(x, y).In(i.bounds) {
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if i.isSubImage() && !image.Pt(x, y).In(i.bounds) {
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return color.RGBA{}
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return color.RGBA{}
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}
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}
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r, g, b, a, err := i.buffered.At(x, y)
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pix, err := i.buffered.Pixels(x, y, 1, 1)
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if err != nil {
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if err != nil {
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theUIContext.setError(err)
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theUIContext.setError(err)
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return color.RGBA{}
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}
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}
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return color.RGBA{r, g, b, a}
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return color.RGBA{pix[0], pix[1], pix[2], pix[3]}
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}
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}
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// Set sets the color at (x, y).
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// Set sets the color at (x, y).
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@ -136,33 +136,43 @@ func (i *Image) MarkDisposed() {
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i.img.MarkDisposed()
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i.img.MarkDisposed()
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}
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}
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func (i *Image) At(x, y int) (r, g, b, a byte, err error) {
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func (img *Image) Pixels(x, y, width, height int) (pix []byte, err error) {
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delayedCommandsM.Lock()
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delayedCommandsM.Lock()
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defer delayedCommandsM.Unlock()
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defer delayedCommandsM.Unlock()
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if needsToDelayCommands {
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if needsToDelayCommands {
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panic("buffered: the command queue is not available yet at At")
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panic("buffered: the command queue is not available yet at At")
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}
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}
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if x < 0 || y < 0 || x >= i.width || y >= i.height {
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if !image.Rect(x, y, x+width, y+height).In(image.Rect(0, 0, img.width, img.height)) {
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return 0, 0, 0, 0, nil
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return nil, fmt.Errorf("buffered: out of range")
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}
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}
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pix = make([]byte, 4*width*height)
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// If there are pixels or pending fillling that needs to be resolved, use this rather than resolving.
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// If there are pixels or pending fillling that needs to be resolved, use this rather than resolving.
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// Resolving them needs to access GPU and is expensive (#1137).
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// Resolving them needs to access GPU and is expensive (#1137).
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if i.hasFill {
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if img.hasFill {
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return i.fillColor.R, i.fillColor.G, i.fillColor.B, i.fillColor.A, nil
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for i := 0; i < len(pix)/4; i++ {
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pix[4*i] = img.fillColor.R
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pix[4*i+1] = img.fillColor.G
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pix[4*i+2] = img.fillColor.B
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pix[4*i+3] = img.fillColor.A
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}
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return pix, nil
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}
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}
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if i.pixels == nil {
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if img.pixels == nil {
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pix, err := i.img.Pixels(0, 0, i.width, i.height)
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pix, err := img.img.Pixels(0, 0, img.width, img.height)
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if err != nil {
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if err != nil {
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return 0, 0, 0, 0, err
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return nil, err
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}
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}
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i.pixels = pix
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img.pixels = pix
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}
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}
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idx := i.width*y + x
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for j := 0; j < height; j++ {
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return i.pixels[4*idx], i.pixels[4*idx+1], i.pixels[4*idx+2], i.pixels[4*idx+3], nil
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copy(pix[4*j*width:4*(j+1)*width], img.pixels[4*((j+y)*img.width+x):])
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}
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return pix, nil
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}
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}
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func (i *Image) Dump(name string, blackbg bool) error {
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func (i *Image) Dump(name string, blackbg bool) error {
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