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internal/graphicsdriver/opengl: refactoring: remove contextPlatform
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@ -22,6 +22,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
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)
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)
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type blendFactor int
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type blendFactor int
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@ -105,8 +106,6 @@ type context struct {
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highp bool
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highp bool
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highpOnce sync.Once
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highpOnce sync.Once
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initOnce sync.Once
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initOnce sync.Once
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contextPlatform
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}
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}
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func (c *context) bindTexture(t textureNative) {
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func (c *context) bindTexture(t textureNative) {
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@ -482,3 +481,10 @@ func (c *context) newElementArrayBuffer(size int) buffer {
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c.ctx.BufferInit(gl.ELEMENT_ARRAY_BUFFER, size, gl.DYNAMIC_DRAW)
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c.ctx.BufferInit(gl.ELEMENT_ARRAY_BUFFER, size, gl.DYNAMIC_DRAW)
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return buffer(b)
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return buffer(b)
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}
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}
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func (c *context) glslVersion() glsl.GLSLVersion {
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if c.ctx.IsES() {
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return glsl.GLSLVersionES300
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}
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return glsl.GLSLVersionDefault
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}
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@ -1,29 +0,0 @@
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// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package opengl
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import (
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"syscall/js"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
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)
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type contextPlatform struct {
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canvas js.Value
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}
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func (c *context) glslVersion() glsl.GLSLVersion {
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return glsl.GLSLVersionES300
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}
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@ -1,31 +0,0 @@
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// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !js
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package opengl
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
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)
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type contextPlatform struct {
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}
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func (c *context) glslVersion() glsl.GLSLVersion {
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if c.ctx.IsES() {
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return glsl.GLSLVersionES300
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}
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return glsl.GLSLVersionDefault
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}
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@ -43,8 +43,5 @@ func NewGraphics(canvas js.Value) (graphicsdriver.Graphics, error) {
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return nil, err
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return nil, err
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}
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}
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g := newGraphics(ctx)
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return newGraphics(ctx), nil
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g.context.canvas = canvas
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return g, nil
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}
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}
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