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internal/debug: bug fix: add SwitchLogger to dump logs for each frame correctly
Closes #2731
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20
internal/debug/debug.go
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20
internal/debug/debug.go
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@ -0,0 +1,20 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package debug
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type Logger interface {
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Logf(format string, args ...any)
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Flush()
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}
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@ -18,10 +18,58 @@ package debug
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import (
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import (
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"fmt"
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"fmt"
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"sync"
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)
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)
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const IsDebug = true
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const IsDebug = true
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var theLogger = &logger{}
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var flushM sync.Mutex
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// Logf calls the current global logger's Logf.
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// Logf buffers the arguments and doesn't dump the log immediately.
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// You can dump logs by calling SwitchLogger and Flush.
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//
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// Logf is not concurrent safe.
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func Logf(format string, args ...any) {
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func Logf(format string, args ...any) {
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fmt.Printf(format, args...)
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theLogger.Logf(format, args...)
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}
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// SwitchLogger sets a new logger as the current logger and returns the original global logger.
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// The new global logger and the returned logger have separate statuses, so you can use them for different goroutines.
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//
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// SwitchLogger and a returned Logger are not concurrent safe.
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func SwitchLogger() Logger {
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current := theLogger
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theLogger = &logger{}
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return current
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}
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type logger struct {
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items []logItem
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}
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type logItem struct {
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format string
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args []any
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}
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func (l *logger) Logf(format string, args ...any) {
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l.items = append(l.items, logItem{
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format: format,
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args: args,
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})
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}
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func (l *logger) Flush() {
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// Flushing is protected by a mutex not to mix another logger's logs.
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flushM.Lock()
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defer flushM.Unlock()
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for i, item := range l.items {
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fmt.Printf(item.format, item.args...)
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l.items[i] = logItem{}
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}
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l.items = l.items[:0]
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}
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}
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@ -20,3 +20,15 @@ const IsDebug = false
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func Logf(format string, args ...any) {
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func Logf(format string, args ...any) {
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}
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}
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func SwitchLogger() Logger {
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return dummyLogger{}
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}
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type dummyLogger struct{}
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func (dummyLogger) Logf(format string, args ...any) {
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}
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func (dummyLogger) Flush() {
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}
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@ -197,9 +197,13 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
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}
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}
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}
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}
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logger := debug.SwitchLogger()
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var flushErr error
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var flushErr error
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runOnRenderThread(func() {
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runOnRenderThread(func() {
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if err := q.flush(graphicsDriver, endFrame); err != nil {
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defer logger.Flush()
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if err := q.flush(graphicsDriver, endFrame, logger); err != nil {
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if sync {
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if sync {
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return
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return
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}
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}
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@ -220,7 +224,7 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
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}
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}
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// flush must be called the main thread.
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// flush must be called the main thread.
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func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool) (err error) {
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func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool, logger debug.Logger) (err error) {
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// If endFrame is true, Begin/End should be called to ensure the framebuffer is swapped.
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// If endFrame is true, Begin/End should be called to ensure the framebuffer is swapped.
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if len(q.commands) == 0 && !endFrame {
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if len(q.commands) == 0 && !endFrame {
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return nil
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return nil
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@ -228,7 +232,7 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
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es := q.indices
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es := q.indices
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vs := q.vertices
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vs := q.vertices
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debug.Logf("Graphics commands:\n")
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logger.Logf("Graphics commands:\n")
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if err := graphicsDriver.Begin(); err != nil {
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if err := graphicsDriver.Begin(); err != nil {
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return err
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return err
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@ -287,7 +291,7 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
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if err := c.Exec(graphicsDriver, indexOffset); err != nil {
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if err := c.Exec(graphicsDriver, indexOffset); err != nil {
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return err
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return err
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}
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}
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debug.Logf(" %s\n", c)
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logger.Logf(" %s\n", c)
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// TODO: indexOffset should be reset if the command type is different
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// TODO: indexOffset should be reset if the command type is different
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// from the previous one. This fix is needed when another drawing command is
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// from the previous one. This fix is needed when another drawing command is
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// introduced than drawTrianglesCommand.
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// introduced than drawTrianglesCommand.
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