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ui: Add TODO
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@ -322,6 +322,7 @@ func (u *userInterface) setScreenSize(width, height int, scale float64) (bool, e
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// On Windows, giving a too small width doesn't call a callback (#165).
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// On Windows, giving a too small width doesn't call a callback (#165).
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// To prevent hanging up, return asap if the width is too small.
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// To prevent hanging up, return asap if the width is too small.
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// 252 is an arbitrary number and I guess this is small enough.
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// 252 is an arbitrary number and I guess this is small enough.
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// TODO: The same check should be in ui_js.go
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const minWindowWidth = 252
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const minWindowWidth = 252
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if int(float64(width)*u.actualScreenScale()) < minWindowWidth {
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if int(float64(width)*u.actualScreenScale()) < minWindowWidth {
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u.scale = origScale
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u.scale = origScale
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