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ui: Refactoring
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@ -36,8 +36,8 @@ type userInterface struct {
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width int
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width int
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height int
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height int
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scale float64
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scale float64
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deviceScale float64
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cachedDeviceScale float64
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glfwScale float64
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cachedGLFWScale float64
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fullscreenScale float64
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fullscreenScale float64
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funcs chan func()
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funcs chan func()
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running bool
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running bool
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@ -301,8 +301,8 @@ func ScreenOffset() (float64, float64) {
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m := glfw.GetPrimaryMonitor()
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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v := m.GetVideoMode()
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_ = u.runOnMainThread(func() error {
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_ = u.runOnMainThread(func() error {
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ox = (float64(v.Width)*u.deviceScale/u.glfwScale - float64(u.width)*u.actualScreenScale()) / 2
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ox = (float64(v.Width)*u.deviceScale()/u.glfwScale() - float64(u.width)*u.actualScreenScale()) / 2
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oy = (float64(v.Height)*u.deviceScale/u.glfwScale - float64(u.height)*u.actualScreenScale()) / 2
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oy = (float64(v.Height)*u.deviceScale()/u.glfwScale() - float64(u.height)*u.actualScreenScale()) / 2
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return nil
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return nil
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})
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})
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return ox, oy
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return ox, oy
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@ -383,11 +383,24 @@ func Run(width, height int, scale float64, title string, g GraphicsContext) erro
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return u.loop(g)
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return u.loop(g)
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}
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}
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func (u *userInterface) glfwSize() (int, int) {
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func (u *userInterface) glfwScale() float64 {
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if u.glfwScale == 0 {
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if u.cachedGLFWScale == 0 {
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u.glfwScale = glfwScale()
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u.cachedGLFWScale = glfwScale()
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}
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}
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return int(float64(u.width) * u.scale * u.glfwScale), int(float64(u.height) * u.scale * u.glfwScale)
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return u.cachedGLFWScale
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}
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func (u *userInterface) deviceScale() float64 {
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if u.cachedDeviceScale == 0 {
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u.cachedDeviceScale = deviceScale()
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}
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return u.cachedDeviceScale
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}
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func (u *userInterface) glfwSize() (int, int) {
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w := int(float64(u.width) * u.getScale() * u.glfwScale())
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h := int(float64(u.height) * u.getScale() * u.glfwScale())
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return w, h
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}
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}
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func (u *userInterface) getScale() float64 {
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func (u *userInterface) getScale() float64 {
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@ -395,13 +408,10 @@ func (u *userInterface) getScale() float64 {
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return u.scale
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return u.scale
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}
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}
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if u.fullscreenScale == 0 {
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if u.fullscreenScale == 0 {
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if u.glfwScale == 0 {
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u.glfwScale = glfwScale()
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}
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m := glfw.GetPrimaryMonitor()
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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v := m.GetVideoMode()
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sw := float64(v.Width) / u.glfwScale / float64(u.width)
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sw := float64(v.Width) / u.glfwScale() / float64(u.width)
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sh := float64(v.Height) / u.glfwScale / float64(u.height)
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sh := float64(v.Height) / u.glfwScale() / float64(u.height)
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s := sw
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s := sw
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if s > sh {
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if s > sh {
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s = sh
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s = sh
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@ -412,18 +422,12 @@ func (u *userInterface) getScale() float64 {
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}
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}
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func (u *userInterface) actualScreenScale() float64 {
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func (u *userInterface) actualScreenScale() float64 {
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if u.deviceScale == 0 {
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return u.getScale() * u.deviceScale()
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u.deviceScale = deviceScale()
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}
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return u.getScale() * u.deviceScale
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}
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}
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func (u *userInterface) pollEvents() {
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func (u *userInterface) pollEvents() {
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glfw.PollEvents()
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glfw.PollEvents()
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if u.glfwScale == 0 {
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currentInput.update(u.window, u.getScale()*u.glfwScale())
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u.glfwScale = glfwScale()
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}
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currentInput.update(u.window, u.getScale()*u.glfwScale)
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}
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}
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func (u *userInterface) update(g GraphicsContext) error {
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func (u *userInterface) update(g GraphicsContext) error {
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@ -508,6 +512,7 @@ func (u *userInterface) setScreenSize(width, height int, scale float64, fullscre
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return false
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return false
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}
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}
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// actualScreenScale() depends on u.scale, so set the scale here and keep the original scale.
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origScale := u.scale
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origScale := u.scale
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u.scale = scale
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u.scale = scale
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@ -550,8 +555,7 @@ func (u *userInterface) setScreenSize(width, height int, scale float64, fullscre
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u.window.SetFramebufferSizeCallback(nil)
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u.window.SetFramebufferSizeCallback(nil)
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close(ch)
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close(ch)
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})
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})
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w, h := u.glfwSize()
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u.window.SetSize(u.glfwSize())
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u.window.SetSize(w, h)
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event:
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event:
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for {
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for {
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glfw.PollEvents()
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glfw.PollEvents()
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@ -561,7 +565,7 @@ func (u *userInterface) setScreenSize(width, height int, scale float64, fullscre
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default:
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default:
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}
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}
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}
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}
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// Window title might lost on macOS after coming back from fullscreen.
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// Window title might be lost on macOS after coming back from fullscreen.
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u.window.SetTitle(u.title)
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u.window.SetTitle(u.title)
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}
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}
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// SwapInterval is affected by the current monitor of the window.
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// SwapInterval is affected by the current monitor of the window.
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