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examples/skipdraw/main.go
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90
examples/skipdraw/main.go
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build example
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// +build example
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package main
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import (
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"bytes"
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"image"
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_ "image/jpeg"
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"log"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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var (
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gophersImage *ebiten.Image
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)
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type Game struct {
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count int
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}
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func (g *Game) Update() error {
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g.count++
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if len(inpututil.AppendPressedKeys(nil)) > 0 {
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return nil
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}
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ebiten.SkipDraw()
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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w, h := gophersImage.Size()
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op := &ebiten.DrawImageOptions{}
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// Move the image's center to the screen's upper-left corner.
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// This is a preparation for rotating. When geometry matrices are applied,
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// the origin point is the upper-left corner.
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op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
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// Rotate the image. As a result, the anchor point of this rotate is
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// the center of the image.
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op.GeoM.Rotate(float64(g.count%360) * 2 * math.Pi / 360)
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// Move the image to the screen's center.
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op.GeoM.Translate(screenWidth/2, screenHeight/2)
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screen.DrawImage(gophersImage, op)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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// Decode an image from the image file's byte slice.
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img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
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if err != nil {
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log.Fatal(err)
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}
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gophersImage = ebiten.NewImageFromImage(img)
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Rotate (Ebitengine Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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@ -168,7 +168,8 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
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// flush must be called the main thread.
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// flush must be called the main thread.
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func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool) (err error) {
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func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool) (err error) {
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if len(q.commands) == 0 {
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// If endFrame is true, Begin/End should be called to ensure the framebuffer is swapped.
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if len(q.commands) == 0 && !endFrame {
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return nil
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return nil
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}
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}
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@ -770,7 +770,7 @@ func (g *Graphics) End(present bool) error {
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g.pipelineStates.resetConstantBuffers(g.frameIndex)
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g.pipelineStates.resetConstantBuffers(g.frameIndex)
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if present {
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if present && g.swapChain != nil {
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if microsoftgdk.IsXbox() {
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if microsoftgdk.IsXbox() {
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if err := g.presentXbox(); err != nil {
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if err := g.presentXbox(); err != nil {
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return err
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return err
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@ -199,11 +199,15 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint16) error {
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}
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}
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func (g *Graphics) flushIfNeeded(present bool) {
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func (g *Graphics) flushIfNeeded(present bool) {
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if g.cb == (mtl.CommandBuffer{}) {
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if g.cb == (mtl.CommandBuffer{}) && !present {
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return
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return
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}
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}
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g.flushRenderCommandEncoderIfNeeded()
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g.flushRenderCommandEncoderIfNeeded()
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if g.screenDrawable == (ca.MetalDrawable{}) {
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g.screenDrawable = g.view.nextDrawable()
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}
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if !g.view.presentsWithTransaction() && present && g.screenDrawable != (ca.MetalDrawable{}) {
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if !g.view.presentsWithTransaction() && present && g.screenDrawable != (ca.MetalDrawable{}) {
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g.cb.PresentDrawable(g.screenDrawable)
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g.cb.PresentDrawable(g.screenDrawable)
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}
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}
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@ -142,8 +142,16 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
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}
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}
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// Draw the game.
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// Draw the game.
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if err := c.drawGame(graphicsDriver); err != nil {
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drawSkipped := theGlobalState.drawSkipped()
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return err
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defer func() {
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if updateCount > 0 {
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theGlobalState.resetDrawSkipped()
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}
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}()
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if !drawSkipped {
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if err := c.drawGame(graphicsDriver); err != nil {
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return err
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}
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}
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}
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return nil
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return nil
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@ -32,6 +32,7 @@ type globalState struct {
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fpsMode_ int32
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fpsMode_ int32
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isScreenClearedEveryFrame_ int32
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isScreenClearedEveryFrame_ int32
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graphicsLibrary_ int32
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graphicsLibrary_ int32
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drawSkipped_ int32
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}
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}
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func (g *globalState) error() error {
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func (g *globalState) error() error {
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@ -76,6 +77,18 @@ func (g *globalState) graphicsLibrary() GraphicsLibrary {
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return GraphicsLibrary(atomic.LoadInt32(&g.graphicsLibrary_))
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return GraphicsLibrary(atomic.LoadInt32(&g.graphicsLibrary_))
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}
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}
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func (g *globalState) skipDraw() {
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atomic.StoreInt32(&g.drawSkipped_, 1)
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}
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func (g *globalState) resetDrawSkipped() {
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atomic.StoreInt32(&g.drawSkipped_, 0)
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}
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func (g *globalState) drawSkipped() bool {
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return atomic.LoadInt32(&g.drawSkipped_) != 0
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}
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func FPSMode() FPSModeType {
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func FPSMode() FPSModeType {
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return theGlobalState.fpsMode()
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return theGlobalState.fpsMode()
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}
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}
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@ -96,3 +109,7 @@ func SetScreenClearedEveryFrame(cleared bool) {
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func GetGraphicsLibrary() GraphicsLibrary {
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func GetGraphicsLibrary() GraphicsLibrary {
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return theGlobalState.graphicsLibrary()
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return theGlobalState.graphicsLibrary()
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}
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}
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func SkipDraw() {
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theGlobalState.skipDraw()
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}
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